Purson Clever, Male Tiefling [Permalink]
Personal [hide]
Description: 6'0" and muscular, this eastern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair has been sun bleached extensively. His red eyes lackadaisically let the world flow into them.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a necromancer, Purson was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Passionate. Bonds: Rich, Mentor, Attractive. Occupation: Painter
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Gerard Norton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and carries spears. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered poetry. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc
Ideals: Fighting, Artistic. Flaws: Antagonistic, Secretive, Disease. Occupation: Miner
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp. Banded agate (14 gp). Rock crystal (20 gp).
Pâsh Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a black vest and prefers blue and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. His hair is red and curly. This violet eyed southerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a font of random trivia from the lore and stories he has discovered
History: The child of a Seamstress, who enjoyed hunting, Pâsh was taken on many hunting expeditions. He has had some formal singing training, and achieved minor success. After a long history of fighting, Pâsh and his spouse have recently divorced.
Motivation: He wants to get laid.
Ideals: Logical, Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp.
Lone Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown shirt with thin white vertical stripes and tan pants. He has styled his cinnamon fur well, parting it to the right. His thin eyebrows rest above his beady blue eyes.
Personality: His tongue was cut out and he uses sign language. Lone enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Gifted. Flaws: Ugly, Disease, Hedonist. Bonds: Family. Occupation: Healer
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Terran, Orc
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Baradad Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he very much looks the part of a Butcher. His silver crest, when down, is lengthy. He has gleaming, smiling red eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.
Motivation: He is unsatisfied with his job; and money/treasure
Ideals: Joker. Flaws: Fearful. Bonds: Job, Attractive, Rich. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Goblin, Sylvan, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Light wooden shield.
Pelaios Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He usually wears his black robe and has his pickaxe always slung over his shoulder. His black hair is still thick. He is very pretty but has cold, dead eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Sold as a small child to a slaver, Pelaios was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Philantrophist, Artistic. Bonds: Attractive, Family, Mentor. Occupation: Servant
Voice: Irish accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 4 Alchemist’s fire.
Kelter Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. His head has been shaved. His eyes are hazel and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He now mingles about in high society.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Ugly, Shy, Fearful, Mundane. Bonds: Rich. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 500 gp.
Ielenia Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft green waves gently in the breeze. With bright golden hair. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy.
Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Diesa Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear brown clothing when she does not wear armor. Her silver hair is slicked back into a classic pompadour. She has green eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Diesa is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born in the south to a Jeweler, Diesa learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: She is terrified, and will act out of fear; and an old rival family wants her found
Flaws: Ugly, Fearful. Bonds: Family, Job. Occupation: Jeweler
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp. 1 Average lock.
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