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NPC Generator

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Advanced [show]


Joser Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a red costume with the symbols of strength on his torso. His white hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his father. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a rivalry with the Church that dominates his actions; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Bonds: Poor, Criminal record, Religious. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Joser Tosscobble, Male Halfling Sorcerer 2
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)11 (+0) 16 (+3)13 (+1)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1000 sp. Silver pearl (130 gp). 1 Magnifying glass.


Social Check DCs


Ownka Tinley, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman wears baggy black pantaloons and a green scarf. Her moppish red hair is in a traditional bowl cut. She is baby faced.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She is able to fit into much smaller and tighter spaces than normal.

History: Ownka was born in the north. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants revenge against dire rats.

Ideals: Justice, Gifted, Persistence, Athletic. Bonds: Poor. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Ownka Tinley, Female Half-Orc Sorcerer 1
Medium (4'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp. Amethyst (70 gp). 1 Banded mail.


Social Check DCs


Drogo Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his monstrous two handed axe ready. He has brown hair. His green eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Drogo Netyoive, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 10 (+0)11 (+0) 17 (+3)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 sp. Red-brown spinel (90 gp).


Social Check DCs


John Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a clover on it. His red hair is cut short. His ears are large.

Personality: He dislikes all the random violence that takes place in the east. He has a small toy that he constantly fidgets with.

History: He is a Slaad in disguise. His mother had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has money and likes to spend it.

Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Adventurer, Rich. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Anderton, Male Human Sorcerer 2
Medium (6'2") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)15 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 320 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Mumpena Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a blue tunic with yellow highlights, and long black pants that bunch up around her shoes. Her white hair is smooth and relatively long. Her eyes, though not visible through her cowl, are hazel.

Personality: She likes to make people angry or surprised. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She is the product a well kept family trust fund and as such has never really known need. Over the years she perfected her riding and shooting skills. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Nature, Enemies. Occupation: Roofer

Voice: Italian accent

Attributes [hide]

Mumpena Dunben, Female Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 18 (+4)11 (+0) 16 (+3)10 (+0)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 340 gp.


Social Check DCs


Burgell Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a tan tunic with red highlights, and long black pants that bunch up around his shoes. He has a hunchback. His hair, while still mostly brown, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A true patriot, Burgell would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his brother before him, after school he went straight into learning to become a Architect. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Rich, Job. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Burgell Oomtrowl, Male Gnome Sorcerer 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp.


Social Check DCs


Bertram Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red cloak and cross-gartered pastel stockings. He wears his golden hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is a Hag in disguise. He moved out east to avoid the crime he committed. He has dedicated himself to building a better kind of golem.

Motivation: To prove his worth to the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Philantrophist. Flaws: Impulsive. Bonds: Adventurer, Criminal record. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Bertram Littlefoot, Male Halfling Sorcerer 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 150 gp.


Social Check DCs


Kansif Thackeray, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a robe, a symbol of strength around her neck, and a mace on her belt. Her golden hair is long and unkept. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Kansif was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Shepherd like her father before her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Ugly, Addict. Bonds: Job. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Kansif Thackeray, Female Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 pp.


Social Check DCs


Blossom Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports golden long hair. She has green eyes and a red hat with a brown feather.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to loving parents in a slum to the south. Blossom was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Blossom decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Justice. Flaws: Disease. Bonds: Poor, Attractive, Criminal record. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Blossom Warmwater, Female Halfling Sorcerer 2
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)17 (+3) 10 (+0)11 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 280 gp. 3 Antitoxin.


Social Check DCs

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