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NPC Generator

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Advanced [show]


Faral Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing colorful clothing, dressed as a Barkeep. With bright chestnut hair. She has a dull look in her amber eyes.

Personality: Eccentric and domineering, Faral will drive conversation. She is frequently practicing swordplay.

History: Faral hails from a village terrorized by dire rats. In her 17th year, her parents were killed by a dire rats raid, leaving Faral alone in the world. After a stint in an orphanage, she was adopted. She ran away from her former home and has been making her living as a Barkeep for the past few years.

Motivation: To get a good night's sleep; and many dire rats want her driven away

Ideals: Extrovert. Flaws: Insomniac. Bonds: Attractive, Military, Enemies, Job. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Faral Ofandrus, Female Elf Sorcerer 2
Medium (4'9") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)11 (+0) 12 (+1)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1100 sp. 1 Half-Plate.


Social Check DCs


Adelaide Merton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears baggy brown pantaloons and a white scarf. She is bald on top and has large white tufts of hair around her ears. She has several tiny sapphire earrings on each ear.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Adelaide studied abroad. After coming to the age of reason, Adelaide took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now mingles about in high society.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Adelaide Merton, Female Human Sorcerer 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 14 (+2)15 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Akoth Watson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is heavily combed to the left. His gray eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Akoth was raised in a hard working conservative environment. He was an apprentice working in his father's forge. Recently he has begun working with bootleggers and crooks.

Motivation: To be a Banker again.

Ideals: Impeccable, Joker. Bonds: Poor, Job, Criminal record. Occupation: Layabout

Voice: Gruff and masculine

Attributes [hide]

Akoth Watson, Male Half-Orc Sorcerer 1
Medium (6'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)8 (-1) 8 (-1)13 (+1)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Torgga Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is renowned for her bright grey dresses and hats. Her hair is greying and her face has many wrinkles. She has a dull look in her green eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She is lazy, self-centered, vain, and jealous.

History: She was born a particularly ugly child, much to the horror of her parents. She was taken from her home at a very young age. She became a Architect soon after.

Motivation: She loathes her own lifestyle; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Selfish, Depressed. Bonds: Slave, Job. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Torgga Rumnaheim, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Draconic, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 320 gp.


Social Check DCs


Fistula Beitz, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Animal Trainer. She carries with her a set of monstrous two handed axes on her belt, each one with a ruby on the hilt. Her tied-back hair is blonde. Her thin eyebrows rest above her beady amber eyes.

Personality: A skeptical and narcissistic woman, Fistula's first love is herself. Her second love is also herself. Energy wise she seems alert and responsive.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Fighting, Impeccable, Professionalism. Flaws: Ugly, Antagonistic, Insane. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Fistula Beitz, Female Half-Orc Sorcerer 1
Medium (5'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 17 (+3)1 (-5)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Masterwork studded leather.


Social Check DCs


Shaena Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. With wild black hair. She is baby faced.

Personality: She is calm most of the time but flees social interaction. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She is untrained/undisciplined, which makes her dangerous.

Motivation: She doesn't get along with people that don't share her tastes; and she is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Shy, Hedonist, Insane. Bonds: Criminal record. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Shaena Goldfound, Female Halfling Sorcerer 3
Small (2'8") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Nordak Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. His black hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Nordak grew up listening to his mother's many stories. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is terrified, and will act out of fear; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Nordak Rakankrak, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 5000 cp.


Social Check DCs


Cockaby Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He wears his chestnut hair down. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Cockaby lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to open a new tavern; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Logical. Flaws: Disease, Secretive. Bonds: Attractive, Family, Job. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Cockaby Dunben, Male Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 19 (+4)9 (-1) 17 (+3)16 (+3)
Skills History +1, Nature +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. 4 Acid flasks.


Social Check DCs


Krimp Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He wears his auburn hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Krimp is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the south. Through the years after Krimp was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Krimp's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Krimp Sherwood, Male Half-Orc Sorcerer 3
Medium (5'4") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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