Sun Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case and is in decent physical shape. His red fur is singed and shortened. His blue eyes are passionate and lively.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his father.
History: Sun was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Sun and his spouse have recently divorced.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Disciplined, Entrepeneur, Persistence. Flaws: Ugly, Antagonistic. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
Vanchu Ainsley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a well pressed and immaculate suit (or dress). She keeps her brown hair in a flapper bob. Her gray unseeing eyes seem to look past you.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born in the west to a Gardener, Vanchu learned a great deal about her father's area of expertise. Brilliant and gifted she never wanted to apply herself. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Further expansion of business; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Disease, Greedy, Shy. Bonds: Job. Occupation: Gardener
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Quarion Gyula, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, yellow cloak. He has a slight overbite and is overall scrawny. His hair is short and silver. His brown eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in a small island village. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Sailor again; and he is unsatisfied with his job
Flaws: Shy, PTSD. Bonds: Slave, Nature, Job. Occupation: Bookbinder
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Vepar Pandaemonium, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. Her white hair is thinning but still full. She wears crescent spectacles with a black brim.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Vepar was born in the south. At a young age she loved to build and create. Like her father and her sister before her, after school she went straight into learning to become a Mayor. She has achieved small success as a Mayor.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to open a new tavern
Ideals: Philantrophist, Justice, Persistence, Impeccable. Bonds: Job. Occupation: Mayor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp.
Makaria Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She is bristling with hidden weapons, mostly tridents and bows. Her hair is cut close to her head. She has gold eyes and a green hat with a grey feather.
Personality: She is a hateful person. She taunts others and blames them for her problems. She does not believe in violence as a means to an end. She is a dedicated Sage but believes her peers are too gung-ho.
History: She comes from a rich western family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Makaria grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Makaria. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable
Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Sage
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp. Golden pearl (150 gp).
Boddynock Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of death around his neck, and a club on his belt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are slightly larger than normal.
Personality: He acts crazy and hedonistic. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid; and he's in love
Ideals: Fighting, Gifted. Flaws: Ugly, Hedonist. Bonds: Has a crush. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 230 gp.
Valafar Fate, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His broad hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Valafar's first love is himself. His second love is also himself. The war was a terrible time for him, and Valafar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Alice Darby, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She dresses in grey turtlenecks beneath a tan coat with brown slacks. With wild golden hair. Her eyes are a pleasant violet.
Personality: She is extraordinarily eccentric. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was taken as a slave by a traveling circus and forced to perform She used her abilities to travel the world and help people.
Motivation: She is not mentally stable, and does not behave rationally; and she is greedy
Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Slave. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4000 cp.
Frederick Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a yellow armored body suit, with a simple black line shooting up and back down. He has wavy chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Passionate. Flaws: Ugly, Antagonistic. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
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