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NPC Generator

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Advanced [show]


Edge Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. His fur is short and gray. His copper eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Impeccable, Gifted. Bonds: Attractive, Military, Criminal record. Occupation: Stableman

Voice: French accent

Attributes [hide]

Edge Of Spirit, Male Tabaxi Sorcerer 1
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Orc, Undercommon, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 700 sp.


Social Check DCs


Chem Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is red and curly. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His parents moved while he was still in utero so he is the first generation to be born here. Chem was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chem decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Chem Integrity, Male Tiefling Sorcerer 1
Medium (6'4") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 6000 cp. 1 Banded mail.


Social Check DCs


Emeny Kendal, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her wide-brimmed hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Stoic and calm, she prefers to meditate than take action. She misses her home and complains about the freezing weather, even in summer.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has had some formal dancing training, and achieved minor success. She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Artistic. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Emeny Kendal, Female Human Sorcerer 1
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 pp.


Social Check DCs


Adrie Ostoroth, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise hazel.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has a minor phobia of water and hates getting wet.

History: She was raised in a island tribe. She has had some formal poetry training, and achieved minor success. Being a Mason kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption

Ideals: Entrepeneur, Artistic. Flaws: Fearful. Bonds: Criminal record, Nature. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Adrie Ostoroth, Female Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Pyxrin Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is dressed in a clean green cloak covering her clean studded leather. She is physically well-built. She has styled her copper crest well, parting it to the left. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She receives visions of the future at random moments

History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Laborer and found it very stressful. Being a Laborer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Gifted. Bonds: Job, Immigrant, Criminal record, Rich. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Pyxrin Sumnarghthrysh, Female Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)14 (+2) 13 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 pp.


Social Check DCs


Baern Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy silver hair. His eyes are a pleasant green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Baern grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.

Motivation: He has decided he is irredeemable; and doesn't want to be a mayor and was forced into it by his family

Ideals: Logical. Flaws: Greedy. Bonds: Adventurer, Family, Criminal record. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Baern Trueanvil, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Insight +4, Stealth +0
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Orc, Infernal
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 120 gp. Malachite (13 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Pelt Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. His lavender fur is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Immigrant, Job. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Pelt Timber, Male Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 gp. Rhodochrosite (5 gp). 1 Healer’s kit.


Social Check DCs


Horza Presley, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears black cloth garments or leather armor. He is an epitome of beauty. He has wavy brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Horza's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.

History: A powerful brothel owner made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insomniac, Shy. Bonds: Attractive, Mentor. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Horza Presley, Male Half-Orc Sorcerer 1
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)7 (-2) 15 (+2)13 (+1)
Skills Nature +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp. Aquamarine (200 gp).


Social Check DCs


Delebean Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'6" has a big stupid grin on his face most of the time. He wears a blue armored body suit, with a simple green line shooting up and back down. He wears a deerstalker hat to cover his moderate length chestnut hair. His violet unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Shipwright father left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Impeccable, Logical. Flaws: Disease, Selfish. Occupation: Bowyer

Voice: Irish accent

Attributes [hide]

Delebean Munggen, Male Gnome Sorcerer 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)14 (+2) 7 (-2)15 (+2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Gnome, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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