Ishmoz Tenley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white armored body suit, with a simple red line shooting up and back down. He sports a long brown beard, and similarly colored long hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Ishmoz lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Ishmoz took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Gardener, and he later adopted a second son.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 500 sp.
Zepar Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His white hair is greasy and uncared for. His eyes are white and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Mortician. He also has developed a complete distrust of the Spice Merchant profession.
History: Born to a pair of adventurers, Zepar grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Job, Adventurer, Poor. Occupation: Mortician
Voice: Russian accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp.
Tatyan Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'7". She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and her gloved hand is found clutching a kukri. Her blue crest, when down, is lengthy. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She is a Spice Merchant first and foremost. She believes firmly that knowledge should be universal. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: When she was but 4 years old her parents immigrated from the east. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help
Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp.
Ownka Budd, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a black cloak and cross-gartered yellow stockings. She has a penchant for wearing a ring with an oversized opal on her left hand. Her feathered hat is riddled with cuts and holes. Her ears are large.
Personality: She will rave to anyone who will listen. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ownka took refuge in the large cave and found the beat up club and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 180 gp.
Whurdred Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears grey cloth garments or leather armor. She wears a deerstalker hat to cover her moderate length silver hair. Her ears are large.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: The child of a Interpreter, who enjoyed hunting, Whurdred was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Whurdred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Interpreter again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Painter
Voice: Slurs words
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 90 pp.
Nazdûg Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is short and auburn. He has gleaming, smiling gray eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Nazdûg studied abroad. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Justice, Gifted. Flaws: Cynical. Bonds: Job. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Modean Glory, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. His white hair is thinning but still full. He has gleaming, smiling silver eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.
History: Modean was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Body Guard for hire.
Motivation: Further expansion of business; and expand his business
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Job. Occupation: Body Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Arha Brady, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a tight fitting white shirt and pants. Her hair is greying and her face has many wrinkles. Her gray eyes peer out from beneath her small white hat.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To share knowledge with the world; and she is a bit of a kleptomaniac
Ideals: Gifted, Logical. Flaws: Emotional, Insane. Bonds: Criminal record. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Ranged Weapon.
Tana Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She wears baggy tan pantaloons and a black scarf. She carries with her a set of warhammers, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She wears her auburn hair up in a very large beehive style do. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: From birth she was tutored by a cruel and relentless mentor. From her teen years she was always beautiful and desirable, so people have always doted on her. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day; and revenge
Ideals: Fighting. Bonds: Attractive, Enemies, Criminal record, Mentor. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 18 (+4) | 16 (+3) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Druidic, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Masterwork Common Melee.
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