Rose Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is tall, broad shouldered and powerfully built. Her moppish auburn hair is in a traditional bowl cut. Her brown eyes lackadaisically let the world flow into them.
Personality: She likes to make people angry or surprised. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. During her travels, Rose and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rose discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Rose fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To prove her worth to the world; and she seems to be bored by most things
Flaws: Antagonistic, Impulsive. Bonds: Poor, Mentor, Immigrant. Occupation: Cook
Voice: Strong lisp
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp.
Phann Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She usually wears her tan robe and has her dagger always slung over her shoulder. Her long black hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a small toy that she constantly fidgets with.
History: She was born several months after her father was called into army service. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has set out to sabotage the competition.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Addict, PTSD. Bonds: Job, Military. Occupation: Baker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
Olivia Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman tends to wear a large red jacket. Her hair is auburn, silky, and of moderate length. Her brown eyes are slightly larger than normal.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised in a island tribe. She helped her mother out around the business and became quite the natural. She used her abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Geva Webley, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She dresses in brown turtlenecks beneath a blue coat with white slacks, marred by beers. Her red hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She also is a firm believer in the womanly ideal.
History: Geva hails from a village terrorized by illithids. As a young adult she joined a group advocating for an improvement in Human conditions. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To prove her worth to the world.
Ideals: Justice. Flaws: Ugly, Impulsive, Racist. Bonds: Enemies. Occupation: Servant
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 240 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).
Heskan Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a rose on it. His crest is scarlet, silky, and of moderate length. He has red eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Heskan was born the youngest of three triplets. Heskan was born on a far western plains where he grew up under the tutelage of his mother, an expert Interpreter. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Flaws: Antagonistic, Secretive. Bonds: Attractive, Family, Immigrant. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Everburning torch.
Norman Dumph, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has brown hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the north; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Immigrant. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 12 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp. Rock crystal (80 gp).
Dagnal Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears brown painted combat armor at almost all times. She has styled her blonde hair well, parting it to the left. She has a tattooed face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Dagnal lived on a farm with her father, near the main road leading to a nearby town. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She feels threatened by others; and doesn't want to be a fortune-teller and was forced into it by her family
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 6 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. Peridot (60 gp). Rose (60 gp).
Donella Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tan painted combat armor at almost all times. She sports black long hair. She has several tiny opal earrings on each ear.
Personality: Her tongue was cut out and she uses sign language. She is a font of random trivia from the lore and stories she has discovered
History: The child of northern immigrants she idolized her father. Donella was born on a far northern plains where she grew up under the tutelage of her father, an expert Navigator. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Logical. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1200 sp.
Alston Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he has the majority of his body covered in plate. His golden hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants revenge against giants.
Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
