Decarabia Disdain, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. Her long silver hair is drawn into a two foot long braid. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Decarabia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Decarabia took refuge in the ruined castle and found the beat up greatsword and armor she uses now. She now mingles about in high society.
Motivation: Money/treasure; and she has money and likes to spend it
Flaws: Addict, Hedonist. Bonds: Rich, Attractive, Nature, Military. Occupation: Masseuse
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 7 (-2) | 15 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Pyra Rumor, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She is bristling with hidden weapons, mostly quarterstaffs and bows. Her brown hair is braided into rings. Her gold eyes peer out from beneath her feathered green hat.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is harsh and unforgiving.
History: Born in the west her family was never financially stable. She was an apprentice working in her mother's forge. She now owns her own business.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Poor, Job. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 340 gp.
Fax Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" southern man, he wears a green collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He sports a flattop crest cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is irascible and easily irritated. He takes great joy in being the best Mayor in town.
History: Gifted from a young age, Fax studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Debt. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Infernal, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Druuk Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He has a very tight haircut. This blue eyed westerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the west. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats; and he desires power and/or immortality
Ideals: Pacifist, Entrepeneur. Bonds: Military, Enemies, Adventurer. Occupation: Baker
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 80 gp. 1 Darkwood Buckler.
Andry Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a white shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her auburn hair is greasy and uncared for. Her eyes are brown and she is always smoking a pipe.
Personality: Calm and collected, she is a well trained Barrister. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A gifted student she started as a Shoemaker, but she got bored and became a Barrister. She's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Barrister responsibilities is difficult; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Barrister
Voice: Pronounces O like U
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Abyssal, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. Large well-done wool tapestry (600 gp). A roughly beaten golden orb (160 gp). 1 Masterwork Common Melee.
Nurkara Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown tunic with red highlights, and long grey pants that bunch up around her shoes. She has a moderate pudge and is not very fit. Her brown hair is well kept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: Eccentric and domineering, Nurkara will drive conversation. She is obsessed with a lost civilization.
History: She was born blind and as such lacked many opportunities for work. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: She is greedy; and to pay off her debts
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Adventurer, Debt, Rich. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Half-Plate.
Valida Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is renowned for her bright grey dresses and hats, and sports empty pouches on her belt. She wears a broad hat to hide her balding. She has a dull look in her blue eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. As long as the job gets done she does not care how it got done.
History: She was born in a small mountains village. Through the years after Valida was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Valida's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Impeccable, Professionalism. Flaws: Antagonistic. Bonds: Nature. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 4000 cp.
Art Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears just a brown suit. His fur is cut close to his head. His copper eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His father raised him in a mountain cabin. Cursed with unlife at a very young age, Art has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Rich, Nature. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 110 gp.
Nedda Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 2'8". She wears baggy white pantaloons and a pastel scarf. She keeps her white hair in a flapper bob. She wears an eyepatch.
Personality: She acts crazy and hedonistic. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was raised in a desert tribe. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Hedonist, Antagonistic. Bonds: Mentor, Nature. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 16
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!