Silvo Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears baggy red pantaloons and a violet scarf. He has a very tight haircut. He has gleaming, smiling hazel eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Bather business at a young age. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Bather.
Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Bather
Voice: Prounounces S like Z
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp. 3 Acid flasks.
Caramip Gummen, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses in tan turtlenecks beneath a blue coat with brown slacks. She has chestnut hair. She has a tattooed face.
Personality: Always inclined to offer people food she seems plenty friendly. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. She moves from town to town, unable to find a place to settle.
Motivation: To end her boredom; and wants to work out more often
Ideals: Athletic, Philantrophist, Artistic, Gifted. Bonds: Immigrant. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp.
Mella Hildenman, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her long auburn hair is drawn into a two foot long braid. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: Cocky and sure of herself, she believes she is the best Map Maker born in the past three hundred years. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village she learned the ways of the warrior from her father. Her father was a mechanic, and taught her how to fix just about anything. She now travels the world, in search of power and loot.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Sutha Atherton, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a long brown ponytail with little hanging trinkets. She tend to wears goggles to shield her eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Retire the richest woman in the west; and further expansion of business
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Emotional. Bonds: Job. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 280 gp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp).
Olunt Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and lanky with angular features, he is an attractive figure. He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His white hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was raised in a mountains tribe. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: Wants to work out more often; and half-orc compassion
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Nature, Immigrant. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Nim Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his kukri always slung over his shoulder. He carries with him a set of kukris, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His brown hair is kept up in a ponytail inside a top hat. He is very pretty but has cold, dead eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting, Professionalism, Optimist. Bonds: Attractive, Religious. Occupation: Sculptor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Giant, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Thorpe Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a red and brown handkerchief worn on his left side, and is pretty ugly. His hair is red and curly. His thin eyebrows rest above his beady blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep; and retire the richest man in the south
Flaws: Ugly, Antagonistic, Insane, Impulsive, Disease, Insomniac. Occupation: Armorer
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 90 gp. Rich purple corundum (500 gp). Silver pearl (40 gp). Freshwater pearl (11 gp). 1 Masterwork Common Melee.
Galinndan Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear violet clothing when he does not wear armor. His head has been shaved. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Galinndan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Galinndan. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Junk Dealer
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
Nedda Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears rags and sports a simple walking cane. Her black hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: Nedda speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born on a small isolated farm. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. By chance she met her brother recently and the two have been together since.
Motivation: Nothing but the best is good enough for her; and an old rival family wants her found
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
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