Aym Chant, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. She has a hunchback. She has dyed her greying silver hair a little too much giving a sharp silver color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Always inclined to offer people food she seems plenty friendly. She has a small toy that she constantly fidgets with.
History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aym took refuge in the large cave and found the beat up kukri and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is a bit of a kleptomaniac; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Ugly, Insomniac, Addict. Bonds: Nature. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Melee.
Therai Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a black costume with the symbols of the sun god on his torso. He has no hair. His eyes are black.
Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Ugly, Shy. Bonds: Adventurer, Military, Nature. Occupation: Navigator
Voice: Squeaky
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 300 gp. Large well-done wool tapestry (200 gp). 1 Masterwork Heavy steel shield.
Aasathra Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'3" eastern woman, she wears rags and sports a simple walking cane. Her copper crest is smooth and relatively long. Her eyes, though not visible through her cowl, are red.
Personality: She snorts whenever she laughs or is feeling confident. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She is a Succubi in disguise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has dedicated herself to building a better kind of golem.
Motivation: She loathes her own lifestyle; and she desires power and/or immortality
Ideals: Opinionated. Flaws: Depressed. Bonds: Poor, Adventurer, Attractive. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 gp.
Geva Shipley, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is wearing the road beaten gear of a warrior. She wears her white hair down. She has gleaming, smiling brown eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born at the edge of vast forest. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Someone believes her a fraud; and balancing her hectic life and new apothecary responsibilities is difficult
Ideals: Fighting. Bonds: Criminal record, In love, Nature, Job, Enemies. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 14 (+2) | 5 (-3) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Draconic, Terran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Chain shirt.
Valorean Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of the sun god on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest, while still mostly white, has prominent grey streaks. He has red eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Shy. Bonds: Attractive, Slave, Immigrant. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Ignan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Banded agate (4 gp).
Mozikth Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His red crest is drawn into a tight pony tail with a card scrunchie. He wears a mask on his face.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is an amazing painter.
History: Mozikth hails from a village terrorized by illithids. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.
Motivation: To be a Jeweler again; and he wants revenge against illithids
Ideals: Gifted. Bonds: Enemies, Family, Job. Occupation: Miller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Vani Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears silk and lounges about seductively. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does not believe in violence as a means to an end. She is a dedicated Shoemaker but believes her peers are too gung-ho.
History: Vani was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural elven artifacts is her passion
Ideals: Pacifist. Flaws: Emotional. Bonds: Attractive, Poor, Adventurer. Occupation: Shoemaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp.
Merla Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This western woman wears red leather gloves, a red jacket, and tight pants. Her clothes are grease stained in places. She sports a flattop hair cut. Her face is scarred and worn.
Personality: She never swears and excessively uses polite adverbs when speaking. She uses divination through singing.
History: Merla was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. She was granted martial powers by her dying brother.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp.
Edge Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman is dressed in earthy colors with a pastel and black handkerchief worn on her right side. Her lavender fur is braided into rings. Her blue eyes dart from person to person.
Personality: She speaks before she thinks and is too direct. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Edge was born the youngest of three triplets. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. By chance she met her sister recently and the two have been together since.
Motivation: She feels the way she acts is they only way to get by in the world; and she feels that her past leaves her morally obligated to help
Ideals: Artistic, Impeccable. Flaws: Impulsive. Bonds: Family, Criminal record. Occupation: Shipwright
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
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