Kilvar Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a brothel owner, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Spy
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 60 gp.
Ielenia Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears an entirely tan suit with yellow socks and a vest with buckled shoes. She has moderate length auburn hair. Her hazel eyes lackadaisically let the world flow into them.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Ielenia would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She moves from town to town, unable to find a place to settle.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Gifted. Bonds: Attractive, Military, Immigrant, Family. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp.
Verna Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft black waves gently in the breeze. Her golden hair is drawn into a tight pony tail with a clover scrunchie. She has violet eyes and a red hat with a black feather.
Personality: She is irascible and easily irritated. She uses divination through singing.
History: Gifted from a young age, Verna studied abroad. Cursed with vampirism at a very young age, Verna has worked very hard to control her curse. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Rich, Immigrant. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp. Red garnet (140 gp). 1 Masterwork Common Ranged Weapon.
Matilda Palomarez, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized yellow coat, and carries longswords. She has a long white ponytail with little hanging trinkets. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is lazy, self-centered, vain, and jealous.
History: Born in a small village she learned the ways of the warrior from her mother. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Shy, Selfish. Occupation: Seamstress
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Heavy steel shield.
Dalgal Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a blue coat with green slacks. He carries with him a set of shortspears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can't help but pocket interesting objects he comes across
History: Dalgal lived on a farm with his father, near the main road leading to a nearby town. He moved out east to avoid the crime he committed. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and seeks redemption
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Criminal record, Family. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 sp.
Thorin Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is renowned for his bright brown suits and hats. His auburn hair is cut jaggedly and amateurishly. His half smiles and amber eyes are beguiling and draw you in.
Personality: He dislikes all the random violence that takes place in the east. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Athletic, Pacifist, Logical. Bonds: Attractive, Slave, Religious. Occupation: Junk Dealer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 18 (+4) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Giant, Auran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Half-Plate.
Felosial Raethran, Female Elf [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her hair is cut close to her head. Her brown eyes peer out from beneath her small tan hat.
Personality: She acts crazy and hedonistic. She is an amazing painter.
History: She is the product a well kept family trust fund and as such has never really known need. Her divine abilities were realized during a raid on her village. She ran away from her former home and has been making her living as a Barkeep for the past few years.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Draconic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Jasper (20 gp). Smoky quartz (20 gp). Chrysoberyl (130 gp). 1 Half-Plate. 1 Banded mail. 1 Banded mail.
Randal Byron, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His long silver hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac.
Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Criminal record. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 80 gp.
Trag Tenley, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'4". He wears a white collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a falchion. With bright auburn hair and a scraggly beard. His hazel eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Adventurer. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trag was born the youngest of three triplets. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Insane, Fearful. Bonds: Job, Family. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp. 4 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!