Eberk Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His clothes are grease stained in places. His silver hair is cut short. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Goblin, Ignan
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Foxilon Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear flannel. He has a blonde handlebar mustache and slicked back blonde hair. His gray eyes lackadaisically let the world flow into them.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is harsh and unforgiving.
History: Gifted from a young age, Foxilon studied abroad. After coming to the age of reason, Foxilon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better world.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp. 1 Half-Plate.
Wiggens Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His tied-back hair is chestnut. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Wiggens was born in the west. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west.
Ideals: Joker, Persistence, Entrepeneur. Bonds: Slave. Occupation: Tailor
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp.
Cecily Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears dark leathers with embroidery. Her red hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She will rave to anyone who will listen. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She hasn't been sleeping well lately.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Flaws: Insomniac, Insane, Mundane. Bonds: Poor, Criminal record. Occupation: Shipwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Artisan’s tools.
Nikki Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'1". She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her shortbow. Her hair is brown and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She is lazy, self-centered, vain, and jealous.
History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Flaws: Racist, Selfish. Bonds: Attractive, Rich. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp.
Mamnen Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears baggy green pantaloons and a tan scarf, and a wedding ring on his right hand. His wide-brimmed hat is riddled with cuts and holes. His white unseeing eyes seem to look past you.
Personality: Mamnen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Mamnen hails from a village terrorized by dire rats. In his 11th year, his parents were killed by a dire rats raid, leaving Mamnen alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Mamnen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: In love, Enemies. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp. 1 Backpack.
Joan Landon, Female Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern woman wears light armors faded through time and improper care. She has a long golden ponytail with little hanging trinkets. She wears round tiny glasses practically rammed into her face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Stylist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She would like to get married and retire; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Poor. Occupation: Stylist
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Ellywick Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is renowned for her bright blue dresses and hats. Her white hair is thinning but still full. Her eyes are hazel and catlike.
Personality: She is business-like. She takes instructions and follows them to the letter. She takes great joy in being the best Mason in town.
History: Ellywick hails from a village terrorized by drow. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Mason for hire.
Motivation: A deep hatred of drow.
Ideals: Professionalism. Bonds: Job, Enemies, Attractive. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Charles Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'11". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a kukri. His hair is cut close to his head. His eyes are green.
Personality: His tongue was cut out and he uses sign language. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered south to less war torn lands. He struck the Healer job and began his own company from there.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Disease, PTSD. Bonds: Attractive, Immigrant, Job. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!