Nimble Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has no fur. Her eyes are a pleasant green.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with her Miner mother left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC; and a rival would like her out of the picture
Flaws: Ugly, Shy, Antagonistic, Disease. Bonds: Rich. Occupation: Animal Trainer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Hubert Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears yellow leather gloves, a yellow jacket, and tight pants. His whole body is exceptionally muscular. His white hair is cut short with large spiked bangs in the front. His brown eyes lackadaisically let the world flow into them.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He works hard and plays hard.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Shy, Hedonist, Antagonistic. Bonds: Immigrant. Occupation: Painter
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Beast Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a pastel armored body suit, with a simple yellow line shooting up and back down. His black fur is long and unkept. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Beast took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and he uses money and sex appeal to get what he needs
Ideals: Joker, Artistic, Gifted. Flaws: Ugly. Occupation: Scribe
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 200 gp.
Harvest In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears silk and lounges about seductively. His fur is greying and his face has many wrinkles. He has a dull look in his hazel eyes.
Personality: Confrontational and typically high on some drug or another. He can't help but pocket interesting objects he comes across
History: He was born to loving parents in a slum to the south. A freak accident while working with his Performer mother left him crippled. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Addict, Disease. Bonds: Attractive, Criminal record, Poor. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1100 sp. 1 Chain shirt.
Baz Law, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean white cloak covering his clean studded leather. He has moderate length blonde hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and he is being blackmailed/forced/etc and this influences his actions
Bonds: Attractive, Rich, Criminal record, Family. Occupation: Fisher
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp. Chrysoprase (50 gp). 1 Magnifying glass.
Nicor Merit, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His hair, while still mostly red, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent mother; and doesn't want to be a blacksmith and was forced into it by his family
Ideals: Gifted, Fighting. Flaws: Ugly, Terse. Bonds: Family. Occupation: Blacksmith
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 310 gp.
Solomon Darby, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. He wears his white hair up. His eyes are amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also has developed a complete distrust of the Server profession.
History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has worked as a Mayor like his mother before him.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Ugly, Emotional. Bonds: Job, Immigrant, Religious. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp. Jet (150 gp).
Bertram Ryley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. His black hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Insane, Disease. Bonds: Attractive, Religious. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp.
Gildmak TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his golden hair in a flapper bob. His gray eyes lackadaisically let the world flow into them.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the east to a Sailor, Gildmak learned a great deal about his father's area of expertise. Through the years after Gildmak was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gildmak's father didn't care for him much, and the feeling was mutual. He's also a talented Beggar, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Goblin, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (300 gp).
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