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NPC Generator

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Advanced [show]


Two Llamas Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she tends to wear a pastel poncho over her likewise colored trousers and shirt. Her Stetson hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is very quiet and rarely speaks above a whisper. She is a ruthless business woman, a trait she acquired from her father.

History: From birth she was tutored by a cruel and relentless mentor. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the east; and expand her business

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Two Llamas Plume, Female Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp. Freshwater pearl (6 gp). 1 Thunderstones.


Social Check DCs


Roge Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This man wears red leather gloves, a red jacket, and tight pants. He is muscular with a powerful set of arms. His chestnut hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roge took refuge in the large cave and found the beat up sickle and armor he uses now. He has never given up on his poetry dream.

Motivation: To settle down with his crush; and he's in love

Ideals: Optimist, Artistic. Flaws: Lazy. Bonds: Nature, Has a crush. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Roge Tosscobble, Male Halfling Sorcerer 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Hirrathak Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his black robe and has his scythe always slung over his shoulder. His deerstalker hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the north. Hirrathak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hirrathak decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Hirrathak Daardendrian, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)11 (+0) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 gp.


Social Check DCs


Lewis Sharps, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses like a well dressed Unemployed does. He has moderate length chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Lewis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lewis took refuge in the large cave and found the beat up greatsword and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Miller again; and further expansion of business

Flaws: Depressed. Bonds: Job, Military, Poor, Nature. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Lewis Sharps, Male Human Sorcerer 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 13000 cp. 1 Breastplate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Carrie Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Insomniac, Antagonistic. Bonds: Job, Rich. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Carrie Xiloscient, Male Elf Sorcerer 1
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 1 Banded mail.


Social Check DCs


Azgrom Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is red and curly. His skin is flawless and his violet eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Azgrom isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Impeccable. Bonds: Attractive, Adventurer, Military, Family. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Azgrom Wellington, Male Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Arara Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is black and curly. Her green eyes lackadaisically let the world flow into them.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She never wears the same outfit twice, unless she absolutely has to.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. She tends to her Dilettante job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and balancing her hectic life and new dilettante responsibilities is difficult

Ideals: Artistic. Flaws: Mundane, Antagonistic. Bonds: Job. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Arara Durkin, Female Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Hematite (5 gp).


Social Check DCs


Raymond Ridley, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple grey robe with white stripes complete with hood, and sports empty pouches on his belt. His hair is always cut to a buzz. His brown eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Raymond was born in the north. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Courier. He has achieved small success as a Courier.

Motivation: Many orcs want him driven away; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Raymond Ridley, Male Human Sorcerer 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Auran, Aquan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 1 Breastplate.


Social Check DCs


Mogg Haley, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Gifted. Bonds: Poor, Attractive, Adventurer, Immigrant. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Mogg Haley, Male Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 17 (+3)9 (-1) 15 (+2)12 (+1)
Skills History +1, Stealth +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs

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