Artin Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light grey in addition to tight pants. She is portly but not overly obese. Her chestnut hair is long and unkept. Her thin eyebrows rest above her beady amber eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Artin was raised in a hard working conservative environment. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect her home; and seeks redemption
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Guardian, Criminal record, Job. Occupation: Mercenary
Voice: Russian accent
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Undercommon, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp. 1 Masterwork Common Melee.
Charles Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a small hat to cover his moderate length auburn hair. His brown unseeing eyes seem to look past you.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Charles hails from a village terrorized by drow. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 230 gp.
Qualen Turen, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has the majority of his body covered in plate. His red hair is smooth and relatively long. His eyes are a pleasant hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Joker. Bonds: Military, Poor. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
Quelenna Berevan, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a fancy blue dress. Her whole body is exceptionally muscular. She wears her hair in dreadlocks. Her eyes are brown.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: A powerful necromancer made her what she is. Her father was very strict, and drilled into her lessons on being the perfect lady. She left for the east, certain she would find work there.
Motivation: She feels threatened by others.
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Immigrant, Guardian, Mentor. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 300 sp.
Williamina Cason, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown collared shirt and blue skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her blonde hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She got into the Hunter business at a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Optimist. Flaws: Selfish. Bonds: Job, Adventurer. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp. Malachite (13 gp).
Griselda Washington, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear grey clothing when she does not wear armor. She wears a colorful flower in her auburn hair. Her fierce hazel eyes like to dwell on things.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a minor phobia of water and hates getting wet.
History: Griselda was born the youngest of three triplets. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She seems to be bored by most things.
Flaws: Mundane, Fearful. Bonds: Attractive, Family, Nature. Occupation: Cartwright
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp.
Hethress Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears black leather gloves, a black jacket, and tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'6" when asserting herself. Her crest is brass and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: A deeply religious woman she believes everything happens for a reason. Hethress enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Hethress was raised in a hard working conservative environment. When Hethress reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She inherited the family business which she has now maintained for 3 years.
Motivation: She is compelled to act according to her religious beliefs; and she wants nothing more than to rejoin the army
Flaws: Ugly, Hedonist. Bonds: Religious, Job, Military. Occupation: Cartwright
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp.
Maiathah Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has brown hair. Her eyes are green and catlike.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born at the edge of vast plains. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Expand her business; and sabotage a competitor
Flaws: Greedy, Fearful. Bonds: Adventurer, Nature, Job. Occupation: Mercenary
Voice: Jittery and nervous
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 3000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp).
Gubrash Shelley, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He wears black leather gloves, a black jacket, and tight pants. He wears his black hair up. His gray eyes have a joyful gleam in them most of the time.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Antagonistic, Insane, Disease. Bonds: Attractive. Occupation: Adventurer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 10 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 130 gp. Tourmaline (120 gp). Alexandrite (400 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!