Ahlyssa Sutherland, Female Human [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems. She carries with her a set of quarterstaffs, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She has a very tight haircut. Her eyes, though not visible through her cowl, are amber.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She plays an instrument quite well.
History: She was born in a small desert village. In her youth she was a Interpreter, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure; and she is greedy
Ideals: Fighting, Artistic. Flaws: Antagonistic, PTSD. Bonds: Rich, Nature. Occupation: Masseuse
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4000 cp.
Gaaki Breeden, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman very much looks the part of a Mortician. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her golden hair is braided into rings. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is extraordinarily eccentric. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She ran away from her former home and has been making her living as a Mortician for the past few years.
Motivation: She is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Rich, Attractive. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Auran, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 120 pp. 2 Smokesticks.
Jarsali Withrethin, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears many layers of old clothing at all times. Her auburn hair is braided into rings. She has green eyes and a blue hat with a tan feather.
Personality: She is calm most of the time but flees social interaction. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and she seems to be bored by most things
Flaws: Ugly, Shy, Antagonistic, Mundane. Bonds: Poor, Nature. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp.
Anne TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She wears baggy red pantaloons and a violet scarf. She carries with her a set of monstrous two handed axes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She wears her black hair up in a very large beehive style do. Her face is scarred and worn.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Anne's homeland. Anne decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: Retire the richest woman in the north; and she's attracted to the pc
Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Immigrant. Occupation: Interpreter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp.
Maagog Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears many layers of old clothing at all times. He wears his gold crest up. His face is scarred and worn.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Maagog was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is wracked by social anxiety; and he's looking for his big break
Flaws: Ugly, Racist, Fearful. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Goblin, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Healer’s kit.
Qemuel Wish, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. He has done his best to style his dark red hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the west to a Unemployed, Qemuel learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He inherited the family business which he has now maintained for 14 years.
Motivation: To get a good night's sleep; and expand his business
Ideals: Optimist, Philantrophist. Flaws: Insomniac. Bonds: Job. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. A pair of silk slippers encrusted with tiny pearls. (140 gp).
Vepar Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. Her brown hair is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Gifted from a young age, Vepar studied abroad. Her childhood dream was to be a Engraver, but she was a colossal failure. She tends to her Unemployed job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Rich, Job. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Moonstone (20 gp).
Werydd Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. Her golden hair is wavy and long. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She does not believe in violence as a means to an end. She is a dedicated Adventurer but believes her peers are too gung-ho.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She is greedy; and money/treasure
Ideals: Artistic, Pacifist. Flaws: Addict, Disease. Bonds: Rich. Occupation: Adventurer
Voice: Spits and sputters
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp. Moss agate (13 gp). 1 Healer’s kit.
Ella Trollope, Female Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears a grey vest and prefers white and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her silver hair is wavy and long. This blue eyed northerner is not easily forgotten.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She also is a firm believer in the womanly ideal.
History: She was raised in a white middle class family as the only child. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Athletic. Flaws: Ugly, Impulsive, Mundane, Antagonistic. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
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