Flask Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'6" has a big stupid grin on her face most of the time. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her long white fur kept up in a rat tail. She wears an eyepatch.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Armorer but believes her peers are too gung-ho.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To protect her home; and many drow want her driven away
Ideals: Pacifist. Flaws: Ugly. Bonds: Enemies, Slave, Rich, Guardian. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Solomon Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is cut close to his head. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He has built up a small fortune and can afford his own way.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich, Family. Occupation: Soapmaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 270 gp. Coral (50 gp). Tiger eye turquoise (11 gp).
Fallthra Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt and is in decent physical shape. Her hair is brown and curly. Her brown eyes dart from person to person to random spaces in the air.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Fallthra grew up listening to her mother's many stories. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She wants to get laid; and she wants to meet her childhood hero
Ideals: Joker. Bonds: Adventurer, Family, Enemies, Has a crush. Occupation: Sailor
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 2000 cp.
Nurkara Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears baggy grey pantaloons and a black scarf. She has styled her red hair well, parting it to the left. This green eyed southerner is not easily forgotten.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: The child of a Shoemaker, who enjoyed hunting, Nurkara was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nurkara took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 18 (+4) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Ignan, Gnoll, Infernal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Chain shirt.
Tim Tenley, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His skin is also unnaturally pale. He keeps his auburn hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Prone to second guessing himself, he comes off as nervous. He plays an instrument quite well.
History: He got into the Sculptor business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Sculptor.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Military. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Claira Jenkins, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is generally well dressed albeit a few years behind the times. Her red hair is well kept. She wears round tiny glasses practically rammed into her face.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also has developed a complete distrust of the Glassblower profession.
History: Claira was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: To be a Glassblower again.
Flaws: Shy. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Actor
Voice: Hissing voice
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp. 1 Bullseye lantern. 1 Healer’s kit. 1 Masterwork Artisan’s tools.
Damien Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is short and red. His eyes are likewise violet.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Damien grew up listening to his mother's many stories. A few years later when the north was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He loathes his own lifestyle; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Professionalism. Flaws: Antagonistic, Depressed. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sage
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.
Ogbur Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on his right hand. With a patchy silver beard and wild silver hair. He wears large thick round spectacles.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Ogbur never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Antagonistic, Insane. Bonds: In love. Occupation: Courier
Voice: Scottish accent
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Red spinel (50 gp).
Enidda Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left leg. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her golden hair is kept up in a ponytail inside a top hat. She wears an eyepatch.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She went to a religious school and was inspired by the priests there in charitable deeds. She was granted martial powers by her dying brother.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist, Optimist, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Courier
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 19 (+4) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!