Liftrasa Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this northern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her white hair is drawn into a tight pony tail with a dagger scrunchie. She tend to wears goggles to shield her eyes.
Personality: Liftrasa speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. A true patriot, Liftrasa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born the only child of a wealthy merchant. Her father was very strict, and drilled into her lessons on being the perfect lady. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants nothing more than to rejoin the army; and she feels the way she acts is they only way to get by in the world
Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Attractive, Military. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 260 gp.
Marastyr Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears silk and lounges about seductively. Her auburn hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Gifted from a young age, Marastyr studied abroad. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Gifted. Flaws: Greedy, Insane. Bonds: Attractive, Criminal record. Occupation: Sage
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Obsidian (13 gp). 4 Tanglefoot bags.
Eva Blyth, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is greying and her face has many wrinkles. She has a tattooed face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She enjoys reading and quiet.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Logical. Flaws: Sensitive. Bonds: Poor, Immigrant, Job. Occupation: Barber
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp.
Williamina Payton, Female Human [Permalink]
Personal [hide]
Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it. She is muscular with a powerful set of arms. She has wavy black hair. Her face is scarred and worn.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: The child of a Sculptor, who enjoyed hunting, Williamina was taken on many hunting expeditions. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Williamina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is wracked by social anxiety
Ideals: Justice, Fighting. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. Red-brown spinel (160 gp). 6 Acid flasks.
Wella Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a red costume with the symbols of the sun god on her torso. She keeps her chestnut hair in a pixie cut. Her brown unseeing eyes seem to look past you.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is able to make almost anything out of random pieces of junk.
History: She was born to a criminal king-pin and mafia family She moved out east to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To find somewhere to settle down; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Gifted. Flaws: Disease, Mundane. Bonds: Criminal record. Occupation: Bookbinder
Voice: Raspy
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 sp. 1 Half-Plate.
Helgret Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman dresses well, wearing brown shirts, loose pants, and blazers most of the time, and a wedding ring on her right hand. Her golden hair is wavy and long. She wears a mask on her face.
Personality: Calm and collected, she is a well trained Marshal. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in a small island village. From her teen years she was always beautiful and desirable, so people have always doted on her. She inherited the family business which she has now maintained for 15 years.
Motivation: Wishes to resurrect an old love; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, In love, Job, Nature. Occupation: Marshal
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 900 sp. 1 Superior lock.
Eridred Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and dresses well, typically a more casual-formal manner. She has moderate length blonde hair. She wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She does not trust anyone and sleeps with one eye open.
History: Eridred was raised in a hard working conservative environment. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has drifted from career to career and currently works as a Bricklayer.
Motivation: To get a good night's sleep; and balancing her hectic life and new bricklayer responsibilities is difficult
Ideals: Athletic. Flaws: Insomniac, Fearful. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Uses sign language
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 230 gp. 1 Masterwork Common Melee.
Art Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has dyed his greying brown fur a little too much giving a sharp brown color. His fierce amber eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He's since become an addict/alcoholic.
Motivation: A strong sense of loyalty to Halfling people; and retire the richest man in the west
Flaws: Addict, Hedonist, Disease, Racist. Bonds: Attractive. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 350 gp. 3 Alchemist’s fire.
Mreksh Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tattered old clothes. His copper crest is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.
History: He is the product a well kept family trust fund and as such has never really known need. Mreksh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp. Tourmaline (70 gp).
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