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NPC Generator

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Advanced [show]


Osco Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'4" and sports red clothing, slightly heavier than average wear. His right leg appears badly burned and disfigured. He is bald on top and has large golden tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family Osco was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Osco decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Hunter

Voice: Italian accent

Attributes [hide]

Osco Nimblefingers, Male Halfling Sorcerer 2
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Terran, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1900 sp.


Social Check DCs


Rangrim Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean brown cloak covering his clean studded leather. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: Rangrim lived on a farm with his father, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Joker, Pacifist. Bonds: Immigrant, Family, Criminal record. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Rangrim Morigak, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills History +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 50 gp. Tourmaline (120 gp).


Social Check DCs


Damaia Violence, Female Tiefling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is silver and curly. This gold eyed northerner is not easily forgotten.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is a logical person and will generally grow upset if things defy logic and science.

History: Damaia was born with her mother's beautiful face. Damaia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She got away from her former life and has fallen to alcoholism.

Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Adventurer, Family. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Damaia Violence, Female Tiefling Sorcerer 2
Medium (4'8") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)12 (+1) 17 (+3)13 (+1)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1500 sp. 1 Holy water.


Social Check DCs


William Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Rich, Nature, Adventurer. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

William Mori, Male Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Jarana Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. Her skin is fair and her fingers are delicate and long. She has done her best to style her blonde hair to look like a famous performer. This violet eyed northerner is not easily forgotten.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is an amazing painter.

History: Born in the north to a Ruler, Jarana learned a great deal about her mother's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She became a Ruler soon after.

Motivation: She wants to get laid; and she wants to meet her childhood hero

Ideals: Passionate, Gifted. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Jarana Trueanvil, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs


Tree Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is typically in her Masseuse uniform. Her feathered hat is riddled with cuts and holes. Her eyes are amber and beady.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Masseuse work with an outfit from a few towns over. Masseuse work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Masseuse job now, and dutifully fulfills any obligations she has.

Motivation: She loathes her own lifestyle; and she's repulsed by the pc

Flaws: Ugly, Depressed, Antagonistic. Bonds: Job, Slave. Occupation: Masseuse

Voice: Sensual and smooth

Attributes [hide]

Tree Paws, Female Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)9 (-1) 15 (+2)8 (-1)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Chem Vice, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a black poncho over his likewise colored trousers and shirt. His black hair is heavily combed to the left. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Brewer.

Motivation: To protect his home; and sabotage a competitor

Ideals: Athletic, Artistic. Bonds: Guardian, Rich, Job. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Chem Vice, Male Tiefling Sorcerer 3
Medium (6'4") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 8 (-1)15 (+2)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Oskar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs, and he perpetually has his greatsword ready. His hair is greying and his face has many wrinkles. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised in a white middle class family as the only child. Oskar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oskar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job, Criminal record. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Oskar Aranore, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)16 (+3) 15 (+2)8 (-1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Sylvan, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 250 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Dondon Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 2'10" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy silver hair. He wears crescent spectacles with a black brim.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dondon is combative with any and all who dare try his patience in the slightest.

History: Dondon was born in the west. At a young age he loved to build and create. Dondon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Justice, Persistence, Logical. Flaws: Greedy. Bonds: Adventurer. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Dondon Tosscobble, Male Halfling Sorcerer 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)8 (-1) 12 (+1)15 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 380 gp.


Social Check DCs

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