Mozikth Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His rusty crest is lengthy and is close to two feet long. He has a dull look in his gold eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Disciplined, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 7
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 7 (-2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Halfling
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 290 gp.
Lone Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a broad hat to cover his moderate length cinnamon fur. His eyes are a pleasant amber.
Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.
History: He got into the Jeweler business at a young age. Lone was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lone decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.
Motivation: A deep hatred of brigands; and he is unsatisfied with his job
Ideals: Pacifist. Bonds: Has a crush, Job, Criminal record, Enemies. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp.
Igden Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears blue painted combat armor at almost all times. He has a very tight haircut. His violet eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Igden does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Joker. Flaws: Depressed, Ugly. Bonds: Military. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Dazzazn Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a tight fitting green shirt and pants. He has a penchant for wearing a ring with an oversized topaz on his right hand. His crest is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Rich, Adventurer. Occupation: Doctor
Voice: Australian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 800 sp. Coral (80 gp).
Mantus Vice, Male Tiefling [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He is physically well-built. He wears a feathered hat to cover his moderate length white hair. He has red eyes and a green hat with a tan feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Merchant.
Motivation: Further expansion of business; and he wants to get laid
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Has a crush. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1000 sp.
Reynard Blankley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His auburn hair is kept up in a ponytail inside a Stetson hat. He is baby faced.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better trade route.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Ugly. Bonds: Adventurer. Occupation: Interpreter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Deep green spinel (60 gp). Red garnet (60 gp).
Callybon Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in blue turtlenecks beneath a brown coat with grey slacks. She has styled her blonde hair well, parting it to the right. She wears a mask on her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a great chef.
History: She was born blind and as such lacked many opportunities for work. Her first spouse was a Carpenter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Immigrant, Family. Occupation: Shipwright
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 17 (+3) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Elven, Ignan, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Darkwood Buckler.
Darrow Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His blonde hair and beard is wavy and long. His eyes are amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Emotional. Bonds: Nature, Immigrant. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 16
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 20 (+5) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Vaina Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. Her head has been shaved. She has a dull look in her brown eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was a soldier and died while she was still young. Vaina was left her mother's suit of armor and trained in its use and care. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
