Seddit Virtue, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She has red hair. Her eyes are black.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Seddit was born the youngest of three triplets. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). In the meantime she has taken over work as a Locksmith and occasionally as a mercenary.
Motivation: She's looking for her big break; and someone believes her a fraud
Ideals: Optimist. Bonds: Job, Family, Adventurer, Enemies. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Rock crystal (60 gp).
Thodris Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears rags and sports a simple walking cane. She has wavy red hair. She has amber eyes and a grey hat with a pastel feather.
Personality: She is fixated on the number 80. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She also has developed a complete distrust of the Seamstress profession.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an apprentice working in her mother's forge. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is unsatisfied with her job; and to be a seamstress again
Flaws: Insane. Bonds: Poor, Attractive, Job, Immigrant, Adventurer. Occupation: Shoemaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp.
Adrie Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses well, typically a more casual-formal manner. She keeps her long brown hair kept up in a rat tail. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is an amazing painter.
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adrie took refuge in the large cave and found the beat up hand crossbow and armor she uses now. She now spends her time doing works of charity.
Motivation: To find somewhere to settle down; and to prove her worth to the world
Ideals: Gifted, Philantrophist. Bonds: Attractive, Poor, Nature. Occupation: Bather
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 9 (-1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Undercommon, Gnome
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Windy Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a Stetson hat to cover his moderate length yellow fur. His hazel eyes peer out from beneath his Stetson brown hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.
History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He used his abilities to trick people and travel the world for free.
Motivation: To get a good night's sleep; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist, Logical. Flaws: Selfish, Insomniac. Bonds: Criminal record. Occupation: Cook
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 6000 cp. Citrine (20 gp).
Naill Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of sickles, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His black hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Naill was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Naill's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Sensitive, Antagonistic. Bonds: Military. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Torz Wordsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized white coat. His blonde hair is lengthy. His violet eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp. 4 Holy water.
John Acton, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. His silver hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, John grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered south to less war torn lands. He has built up a small fortune and can afford his own way.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Shy, PTSD. Bonds: Adventurer, Rich. Occupation: Glassblower
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Hugolina Branson, Female Human [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She wears a broad hat to cover her moderate length red hair. Her amber eyes have a joyful gleam in them most of the time.
Personality: She can speak with the recently deceased. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: A powerful brothel owner made her what she is. She helped her mother out around the business and became quite the natural. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and expand her business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Uzza Suspicion, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears a fancy black dress, she is not a threatening figure. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are gold.
Personality: She snorts whenever she laughs or is feeling confident. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Born to a pair of adventurers, Uzza grew up listening to her father's many stories. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: To share knowledge with the world; and many drow want her driven away
Ideals: Logical. Bonds: Attractive, Poor, Enemies, Adventurer, Family. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 7 (-2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
