Callie Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear white clothing when she does not wear armor. She carries a battered monstrous two handed axe and tarnished sai as well. She has slicked back silver hair. She has gray eyes and a white hat with a blue feather.
Personality: Eccentric and domineering, Callie will drive conversation. She is a bit of a xeno-phobe, disliking non-Halflings.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted from career to career and currently works as a Adventurer.
Motivation: She has decided she is irredeemable; and wants to open a new tavern
Ideals: Fighting, Extrovert. Flaws: Racist. Bonds: Military, Job, Criminal record. Occupation: Adventurer
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Lia Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a robe, a symbol of luck around her neck, and a spear on her belt. Her hair is white and very short. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious woman she believes everything happens for a reason. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her druidic talents. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Addict, Impulsive. Bonds: Religious. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Druidic, Aquan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Uncommon Weapon.
Enna Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is generally shirtless and showing off her tattooed chest. Her blonde hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is able to fit into much smaller and tighter spaces than normal.
History: Enna was born the youngest of three triplets. Her necromantic abilities were realized during a raid on her village. She ran away from her former home and has been making her living as a Dyer for the past few years.
Motivation: She wants nothing more than to rejoin the army; and she'd like to take her coworkers down a peg
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Job, Military. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp.
Eberk Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He is dressed in an above average manner, and his gloved hand is found clutching a halberd. His silver hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Bookbinder but believes his peers are too gung-ho.
History: Born to a Sculptor, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Eberk and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Pacifist. Flaws: Insane, Antagonistic. Bonds: Attractive, Poor. Occupation: Bookbinder
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 20 (+5) | 15 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Dondon Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his white hair. His blue eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dondon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Passionate. Bonds: Attractive, Religious, Military. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 pp.
Gerard Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a Stetson hat to cover his moderate length blonde hair. His eyes are gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gerard lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better world.
Motivation: A strong sense of loyalty to Halfling people; and marry his brother to traveling adventurers
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Adventurer, Family. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 5 (-3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp. Jet (120 gp).
Lilli Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She is typically in her Body Guard uniform, and carries monstrous two handed axes. With wild brown hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When money was particularly tight she was walking through alleys when she overheard a Body Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor; and balancing her hectic life and new body guard responsibilities is difficult
Ideals: Fighting, Justice, Gifted. Bonds: Job, Poor. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 60 gp.
Valanthe Fasharash, Female Elf [Permalink]
Personal [hide]
Description: A 5'4" northern woman, she is wearing the road beaten gear of a warrior. She wears her hair in dreadlocks. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in the north to a Cartwright, Valanthe learned a great deal about her father's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job.
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Religious, Job, Criminal record. Occupation: Cartwright
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp.
Gale Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears tight fitting clothing which further accentuates her frame. Her long black fur is drawn into a two foot long braid. She wears large thick round spectacles.
Personality: She has a massive crush on the younger sibling of the Baker who has hired her part-time. She is harsh and unforgiving.
History: Born in the north to a Baker, Gale learned a great deal about her mother's area of expertise. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She inherited the family business which she has now maintained for 4 years.
Motivation: She is content; and she has a crush on the local layabout
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Has a crush, Job. Occupation: Baker
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 900 sp.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!