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NPC Generator

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Advanced [show]


Richard Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he usually wears his yellow robe and has his sai always slung over his shoulder. His red hair has been sun bleached extensively. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Richard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered singing. During his travels, Richard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Richard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Richard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Richard Chance, Male Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)8 (-1) 12 (+1)17 (+3)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Henry Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Henry was born with his mother's beautiful face. Henry was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henry decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Slave, Criminal record. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Henry Ramsay, Male Human Sorcerer 2
Medium (5'2") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)12 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Vanchu Shirley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a robe, a symbol of luck around her neck, and a greatsword on her belt. She sports a flattop hair cut. Her eyes are blue.

Personality: She speaks before she thinks and is too direct. She also has developed a complete distrust of the Dilettante profession.

History: She was born into a rich family. Her family was turned out during the war. She and her family wandered north to less war torn lands. She now owns her own business.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Job, Rich. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Vanchu Shirley, Female Half-Orc Sorcerer 1
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)9 (-1) 16 (+3)9 (-1)
Skills Arcana +1, Religion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Red garnet (60 gp).


Social Check DCs


Barfa Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black vest and prefers yellow and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly auburn, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Barfa was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Barfa Chatham, Male Half-Orc Sorcerer 3
Medium (6'3") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)12 (+1) 12 (+1)12 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Violet garnet (500 gp). Carnelian (70 gp). Chalcedony (70 gp).


Social Check DCs


Thoradin Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'2". He wears tattered old clothes. His deerstalker hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He worked as a nervous Sellsword and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Job. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Thoradin Aranore, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).


Social Check DCs


Mary Lester, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her red hair is cut short. Her green eyes dart from person to person to random spaces in the air.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a criminal king-pin and mafia family She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day.

Flaws: Shy, Secretive. Bonds: Criminal record, Military. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Mary Lester, Female Human Sorcerer 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 gp.


Social Check DCs


Arannis Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is blonde, silky, and of moderate length. His eyes, though not visible through his cowl, are gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised by priests from a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Opinionated. Bonds: Attractive, Criminal record, Religious, Mentor. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Arannis Tiltathana, Male Elf Sorcerer 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (300 gp). Finely wrought small gold bracelet (20 gp).


Social Check DCs


Ozyman TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a white suit, violet shirt, and yellow tie. He wears his brown hair up in a very large beehive style do. His fierce blue eyes like to dwell on things.

Personality: Ozyman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Ozyman is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a Sellsword, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.

Motivation: He is content; and to unite with his brother

Ideals: Impeccable. Flaws: PTSD, Mundane. Bonds: Family, Poor. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Ozyman TellPenny, Male Halfling Sorcerer 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1 Half-Plate.


Social Check DCs


Sapply Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue costume with the symbols of strength on his torso. His black hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Disease, Insane. Bonds: Criminal record, Mentor. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Sapply Ningel, Male Gnome Sorcerer 2
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 16 (+3)10 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1900 sp. Coral (100 gp).


Social Check DCs

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