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NPC Generator

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Advanced [show]


Mara Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears blue trousers with brown and blue striped suspenders. She wears various colorful collared shirts. Her blonde hair is long and unkept. Her face is covered beneath a completely black helmet.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a ruthless business woman, a trait she acquired from her father.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions; and retire the richest woman in the north

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Mara Xiloscient, Female Elf Sorcerer 1
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 pp. Red-brown spinel (100 gp).


Social Check DCs


Windy Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail, and sports empty pouches on his belt. His cinnamon fur is thinning but still full. His eyes are likewise amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He tends to his Scribe job now, and dutifully fulfills any obligations he has.

Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Job. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Windy Buttons, Male Tabaxi Sorcerer 2
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Cockaby Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man wears an entirely blue suit with grey socks and a vest with buckled shoes. He is muscular with a powerful set of arms. He wears his silver hair up in a very large beehive style do. His eyes are a pleasant amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Barrister business at a young age. Cockaby abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Bricklayer again; and he wants to get laid

Ideals: Athletic. Flaws: Addict. Bonds: Job, Adventurer, Has a crush. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Cockaby Tarkelby, Male Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 13 (+1)11 (+0)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Cumpen Leffery, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'0", this woman wears a blue vest and prefers yellow and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She sports golden long hair. Her eyes are violet.

Personality: She is mildly Gnome supremacist, though she does not identify as such. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help.

Flaws: Ugly, Racist, Insane, Disease. Bonds: Criminal record. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Cumpen Leffery, Female Gnome Sorcerer 2
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1300 sp. 1 Half-Plate.


Social Check DCs


Thea Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She wears a simple white robe with violet stripes complete with hood. She has a hunchback. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes dart from person to person.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was raised in a forest tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly, Terse. Bonds: Nature. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Thea Goodearth, Female Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)9 (-1) 14 (+2)4 (-3)
Skills Performance -1, Religion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Hematite (6 gp).


Social Check DCs


Crampernap Murnig, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. With bright silver hair and a scraggly beard. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he has decided he is irredeemable

Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Bounty Hunter

Voice: High pitched and raspy

Attributes [hide]

Crampernap Murnig, Male Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 7 (-2)10 (+0)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Gnome, Auran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 6000 cp. Moss agate (10 gp).


Social Check DCs


Senteq Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'8" and wears tight fitting clothing which further accentuates his frame. He wears a deerstalker hat to cover his moderate length chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Senteq embodies much of what other species detest in the Gnomes. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Senteq hails from a village terrorized by drow. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and his religion dominates his actions

Flaws: Antagonistic, PTSD. Bonds: Attractive, Family, Enemies, Religious. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Senteq Nopenstallen, Male Gnome Sorcerer 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)9 (-1) 11 (+0)14 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Deep green spinel (160 gp). Deep blue spinel (700 gp). Malachite (7 gp). Star rose quartz (20 gp). 1 Minor magic item.


Social Check DCs


Vanchu Bradly, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. Her chestnut hair is wavy and long. This green eyed southerner is not easily forgotten.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village she learned the ways of the warrior from her father. She found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Justice, Extrovert, Fighting. Bonds: Rich, Adventurer, Job. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Vanchu Bradly, Female Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 13 (+1)5 (-3) 10 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: A pair of silk slippers encrusted with tiny pearls. (120 gp).


Social Check DCs


Eloise Kimberley, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a fancy brown dress. Her long black hair reaches down to her waist. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is fixated on the number 5. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is able to fit into much smaller and tighter spaces than normal.

History: Eloise hails from a village terrorized by illithids. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's attracted to the PC; and she would like to get married and retire

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Enemies, Nature, Has a crush. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Eloise Kimberley, Female Human Sorcerer 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)10 (+0) 10 (+0)16 (+3)
Skills Deception +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp. 1 Banded mail.


Social Check DCs

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