Paymon Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is typically in his Doctor uniform. His broad hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He got into the Doctor business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Paymon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Paymon. He has set out to sabotage the competition.
Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Athletic. Flaws: Ugly, Sensitive. Bonds: Job, Criminal record. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp. Brown-green garnet (50 gp).
Azza Hurt, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair is heavily combed to the left. Her eyes are white and catlike.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Azza abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk.
Ideals: Entrepeneur, Passionate. Bonds: Adventurer, Slave. Occupation: Crown-heir
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp. Moonstone (40 gp).
Keyleth Horineth, Female Elf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her skin is fair and her fingers are delicate and long. She has wavy golden hair. She is baby faced.
Personality: Keyleth hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Keyleth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Keyleth. She used her abilities to trick people and travel the world for free.
Motivation: She feels threatened by others.
Ideals: Artistic. Flaws: Ugly, Fearful, Disease. Bonds: Criminal record. Occupation: Unemployed
Voice: American accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp.
Aramil Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He typically wears violet cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. He has wavy brown hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He's since become an addict/alcoholic.
Motivation: To prove his worth to the world; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Addict, Impulsive. Bonds: Slave, Poor. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Cockaby Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. His brown hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Blacksmith and found it very stressful. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: To be a Carpenter again; and sabotage a competitor
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Military, Job. Occupation: Blacksmith
Voice: Jittery and nervous
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Biri Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears bulky green painted plate armor. She wears a feathered hat to hide her balding. Her eyes are gold.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a ruthless business woman, a trait she acquired from her mother.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants nothing more than to rejoin the army; and nothing but the best is good enough for her
Ideals: Athletic, Entrepeneur, Impeccable. Flaws: Shy. Bonds: Military. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Citrine (50 gp). 1 Masterwork Uncommon Weapon.
Dynamic Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a pastel poncho over her likewise colored trousers and shirt. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a cross on it. Her white fur, when down, is lengthy. She has yellow eyes and a pastel hat with a tan feather.
Personality: Confrontational and typically high on some drug or another. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: The child of a Body Guard, who enjoyed hunting, Dynamic was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dynamic took refuge in the old dungeon and found the beat up dagger and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To unite with her sister; and wants to raise her children well
Flaws: Addict, Forgetful. Bonds: Nature, Rich, Family. Occupation: Servant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Adrie Madden, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is wavy and long. Her ears are large.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Adrie hails from a village terrorized by giants. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Many giants want her driven away; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Cook
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp. Red-brown spinel (120 gp).
Shifting Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her fur is cut close to her head. Her yellow eyes peer out from beneath her small pastel hat.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A powerful wizard made her what she is. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Fighting. Bonds: Poor, Adventurer, Mentor. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
