Skirt Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a pastel shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her fur is white and curly. She wears a mask on her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised in a island tribe. A freak accident while working with her Map Maker father left her crippled. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants revenge against giants; and revenge
Ideals: Joker. Flaws: Depressed, Disease. Bonds: Nature, Enemies. Occupation: Seamstress
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Shadow Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a faded coat and loose pants complete with top hat. Her cinnamon fur is drawn into a tight pony tail with a cross scrunchie. Her copper eyes are slightly larger than normal.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic, Disease. Bonds: Military. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp. Carved bone or ivory statuette (10 gp). 1 Chain shirt.
Ozyman Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and carries lances. He keeps his golden hair in a flapper bob. His ears are large.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in a small mountains village. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Ozyman and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom
Ideals: Fighting. Flaws: Ugly, Mundane, Antagonistic. Bonds: Nature. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Masterwork Common Melee.
Randal Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears bulky brown painted plate armor. His head has been shaved. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is mildly Human supremacist, though he does not identify as such. Further he is a bit of a stoner and is frequently out of it.
History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Racist, Addict. Bonds: Rich. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp.
Zykroff Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane, and carries hammers. She sports a flattop crest cut. Her red eyes lackadaisically let the world flow into them.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She cannot resist a sob story and will often dote over anyone who has one.
History: Zykroff was born the youngest of three triplets. There was a wharf not far from home where she often wandered off to fish. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to work out more often; and doesn't want to be a shoemaker and was forced into it by her family
Ideals: Fighting, Athletic, Philantrophist. Bonds: Poor, Family, Nature. Occupation: Shoemaker
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
Fallond Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He usually wears his grey robe and has his dagger always slung over his shoulder. His whole body is exceptionally muscular. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was always a brilliant, if unscrupulous mind. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: He feels threatened by others.
Ideals: Logical. Flaws: Shy, Fearful, Insane. Bonds: Immigrant. Occupation: Masseuse
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Auran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Trey Hailey, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is typically in his Guard uniform. He keeps his golden hair in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Guard business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Guard like his mother before him.
Motivation: Further expansion of business.
Flaws: Depressed. Bonds: Job, Attractive, Military. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 7 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1200 sp. Gold and topaz bottle stopper cork (400 gp).
Theodoric Ashley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is styled in orderly dreadlocks. His ears are large.
Personality: He is irascible and easily irritated. He is afraid of women and trembles around them
History: Theodoric was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and wants to raise his children well
Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant, Family. Occupation: Sellsword
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp. Silver comb with moonstones (300 gp).
Gerbo Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. He keeps his brown hair in a flapper bob. This gray eyed southerner is not easily forgotten.
Personality: Overbrimming with self-confidence, Gerbo isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has a small toy that he constantly fidgets with.
History: He was born at the edge of vast island. Gerbo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He has a crush on the local Glassblower; and he's in love
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Nature, Adventurer, Has a crush. Occupation: Blacksmith
Voice: Soothing and warm
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1 Masterwork Heavy wooden shield.
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