Cloak Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. His fur is yellow and curly. His eyes are likewise yellow. His teeth are white and perfect.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has all his life been fascinated with painting.
History: He is the product a well kept family trust fund and as such has never really known need. Cloak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Artistic. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp. Red-brown spinel (90 gp).
Holg Lancaster, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his scimitar ready. His long chestnut hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Holg was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to settle down with his crush
Ideals: Entrepeneur, Fighting, Passionate. Bonds: Immigrant, Attractive. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Ignan, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp.
Kite On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'8" western man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his orange fur. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.
History: A powerful wizard made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.
Motivation: To reunite with his absent father; and doesn't want to be a fortune-teller and was forced into it by his family
Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Mentor, Family. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Melee.
Bethrynna Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. Her moppish silver hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.
Personality: She is a hateful person. She taunts others and blames them for her problems. She has a habit of throwing herself into exceedingly dangerous situations.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Military, Religious. Occupation: Masseuse
Voice: Australian accent
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 70 gp.
Valanthe Hanes, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is renowned for her bright violet dresses and hats. Her black hair is wavy and long. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stoic and calm, she prefers to meditate than take action. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She comes from a rich southern family. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she has decided she is irredeemable
Ideals: Athletic, Disciplined. Flaws: Insane. Bonds: Criminal record, Rich, Military. Occupation: Mortician
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 20000 cp. Obsidian (8 gp). Tourmaline (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Keyleth Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She is bristling with hidden weapons, mostly bastard swords and swords. She wears her white hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has drifted from career to career and currently works as a Butcher.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Ideals: Fighting, Impeccable, Gifted. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Butcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 6 (-2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
Shadow In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear brown tank tops with red pants. His whole body is exceptionally muscular. He keeps his long brown fur kept up in a rat tail. He has green eyes and a brown hat with a red feather.
Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.
History: Shadow was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Disciplined, Logical. Bonds: Immigrant, Poor, Adventurer. Occupation: Healer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 700 sp. 1 Masterwork studded leather.
Aura Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her whole body is exceptionally muscular. She wears a colorful flower in her white fur. She is baby faced.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also has developed a complete distrust of the Sellsword profession.
History: Born in the east to a Miner, Aura learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She has drifted from career to career and currently works as a Miner.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Flaws: Selfish. Bonds: Immigrant, Attractive, Job. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Just what you see.
Wrenn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This man typically wears tan cloth garments or leather armor, and sports empty pouches on his belt. His hair is long and auburn with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. This gray eyed northerner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Shipwright job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Bonds: Job, Criminal record, Slave, Military. Occupation: Shipwright
Voice: Whispers
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 22 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 80 pp.
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