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NPC Generator

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Advanced [show]


Mehen Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered scythe and tarnished hammer as well. He wears his silver crest down. He has a tattooed face.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He enjoys reading and quiet.

History: Mehen was born in the south. At a young age he loved to build and create. He was taken from his home at a very young age. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Dwarven people.

Ideals: Fighting, Logical, Persistence. Flaws: Racist. Bonds: Slave. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Mehen Verthisathurgiesh, Male Dragonborn Sorcerer 3
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)8 (-1) 16 (+3)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3100 sp. 1 Masterwork Common Melee.


Social Check DCs


Salanop Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is bristling with hidden weapons, mostly scimitars and hand crossbows. Her top hat is riddled with cuts and holes. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born in a small mountains village. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She's repulsed by the PC; and balancing her hectic life and new layabout responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job, Nature, Family. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Salanop Ningel, Female Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills History +2, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 390 gp. 1 Crowbar.


Social Check DCs


Rinn Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears violet leather gloves, a violet jacket, and tight pants, marred by sweets. Sporting a white mohawk this woman's hair draws a lot of attention. Her face is covered beneath a completely black helmet.

Personality: She is irascible and easily irritated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was an apprentice working in her mother's forge. After a long history of fighting, Rinn and her spouse have recently divorced.

Motivation: To be a Bather again.

Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Rinn Amakiir, Female Half-Elf Sorcerer 2
Medium (4'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)11 (+0) 9 (-1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 40 gp.


Social Check DCs


Paelias Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a violet poncho over his likewise colored trousers and shirt. His long white hair is drawn into a two foot long braid. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.

History: He was always a brilliant, if unscrupulous mind. Through the years after Paelias was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Paelias's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Professionalism, Logical. Flaws: Addict, Antagonistic, Insane. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Paelias Malcolms, Male Half-Elf Sorcerer 3
Medium (4'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 8 (-1)12 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Portia Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She has a large red mantle and cape that has been intricately interwoven into her black robe, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'11" when asserting herself. Her chestnut hair is cut short. Her otherwise smooth face is marked with small tiny scars.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She believes the world needs to unite to get rid of dire rats once and for all.

History: The child of eastern immigrants she idolized her mother. Portia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Portia decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She is currently in port desperately looking for someone to get her out; and she feels that her past leaves her morally obligated to help

Bonds: Criminal record, Enemies, Immigrant, Guardian, Slave. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Portia Strongbones, Female Halfling Sorcerer 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 8 (-1)18 (+4) 17 (+3)10 (+0)
Skills Athletics +0, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Elven, Aquan, Draconic
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 1 Half-Plate.


Social Check DCs


Berrian Berevan, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His hair is greying and his face has many wrinkles. He has blue eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His religion dominates his actions; and he feels threatened by others

Flaws: Fearful. Bonds: Attractive, Poor, Religious, Mentor. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Berrian Berevan, Male Elf Sorcerer 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Aquan, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5000 cp.


Social Check DCs


Dariff Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman very much looks the part of a Navigator. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She has black hair. She has several tiny sapphire earrings on each ear.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is used to getting what she wants. In part because she is a meticulous planner.

History: A powerful necromancer made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Navigator job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Navigator responsibilities is difficult.

Ideals: Justice, Professionalism. Bonds: Job, Rich, Mentor. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Dariff Graybeard, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)13 (+1) 10 (+0)10 (+0)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Nazdûg Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is black and curly. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nazdûg took refuge in the ruined castle and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and to end his boredom

Flaws: Ugly, Mundane. Bonds: Has a crush, Immigrant, Nature. Occupation: Courier

Voice: Ums and uhs a lot

Attributes [hide]

Nazdûg Marlowe, Male Half-Orc Sorcerer 1
Medium (6'4") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 gp. Azurite (7 gp).


Social Check DCs


Ekemon Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'7". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a dagger. He has wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the south to a Dyer, Ekemon learned a great deal about his mother's area of expertise. Through the years after Ekemon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ekemon's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Wants to open a new tavern.

Flaws: Insane, Antagonistic. Bonds: Has a crush, Adventurer, Job. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Ekemon Aid, Male Tiefling Sorcerer 3
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 8
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 6 (-2)15 (+2) 16 (+3)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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