Dee Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her chestnut hair is knotted and matted. She has gray eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a ruthless business woman, a trait she acquired from her mother.
History: The child of northern immigrants she idolized her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Roofer. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Athletic, Entrepeneur. Bonds: Guardian, Immigrant, Job. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Silver comb with moonstones (200 gp). 1 Masterwork Light wooden shield.
Forcas Calm, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He keeps his brown hair in a flapper bob. His eyes are gold.
Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and he is unsatisfied with his job
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Religious, Immigrant, Job. Occupation: Knight
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Giant, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Adrex Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears black leather gloves, a black jacket, and tight pants. His clothes are grease stained in places. He has done his best to style his blue crest to look like a famous performer. His red eyes are passionate and lively.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Adrex was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adrex grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adrex. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Insomniac. Bonds: Poor, Immigrant, Criminal record, Adventurer. Occupation: Knight
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 pp.
Sora Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. Her black crest, when down, is lengthy. Her eyes are gold.
Personality: Her tongue was cut out and she uses sign language. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Fighting, Athletic, Artistic. Flaws: Disease. Bonds: Adventurer. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 sp.
Malmûg Burton, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. He wears his white hair up. His brown eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.
Motivation: To settle down with his crush; and a deep hatred of brigands
Ideals: Optimist. Bonds: Has a crush, Immigrant, Religious, Enemies. Occupation: Barrister
Voice: French accent
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 3 (-4) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 4000 cp. Amber (140 gp). 1 Masterwork Uncommon Weapon.
Gerald Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a yellow tunic with white highlights, and long black pants that bunch up around his shoes. His whole body is exceptionally muscular. His hair is short and silver. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: This man loves writing and to teach people writing more than just about anything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Roofer and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Immigrant, Nature, Family. Occupation: Roofer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Druidic
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Pijjirik Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'5". He is dressed in an above average manner, and his gloved hand is found clutching a monstrous two handed axe. His blue crest is lengthy. His gold eyes dart from person to person.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.
History: He was born in the east. Pijjirik was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Barkeep. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist, Pacifist. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Fenriz Doom, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black small hat and black clothes, and he perpetually has his ceremonial dagger ready. His blue hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in a small forest village. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Racist, Secretive, Antagonistic. Bonds: Job, Nature. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 280 gp.
Yevelda Weston, Female Half-Orc [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports golden long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Yevelda speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She always tries to repair and not replace. It was this mentality that drove her into the Ploughman business.
History: She was born several months after her mother was called into army service. Her mother was a mechanic, and taught her how to fix just about anything. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Persistence, Entrepeneur. Flaws: Insomniac. Bonds: Military. Occupation: Ploughman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 330 gp. Tourmaline (150 gp). Tourmaline (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
