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NPC Generator

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Advanced [show]


Left-Handed Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a brown vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her brown boots flare out at the collars, and sports empty pouches on her belt. Her cinnamon fur is smooth and relatively long. Her eyes are a pleasant blue.

Personality: She snorts whenever she laughs or is feeling confident. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east her family was never financially stable. Like her father and her brother before her, after school she went straight into learning to become a Servant. She has achieved small success as a Servant.

Motivation: She wants to meet her childhood hero; and wants to open a new tavern

Ideals: Joker. Bonds: Poor, Job, Adventurer. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Left-Handed Shore, Female Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)6 (-2) 8 (-1)13 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Bathin Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large black jacket. His black hair is still thick. His thin eyebrows rest above his beady black eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Merchant, who enjoyed hunting, Bathin was taken on many hunting expeditions. Bathin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bathin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and retire the richest man in the south

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Nature, Criminal record. Occupation: Performer

Voice: Ums and uhs a lot

Attributes [hide]

Bathin Ignominy, Male Tiefling Sorcerer 3
Medium (6'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shanairla Chance, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She wears many layers of old clothing at all times. She has a hunchback. She has slicked back golden hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has always had a great fascination with Tabaxi culture. As long as the job gets done she does not care how it got done.

History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Half-Elves in the east were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She seems to be bored by most things.

Ideals: Professionalism. Flaws: Ugly, Racist, Mundane. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Shanairla Chance, Female Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnome, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 800 sp. Rock crystal (50 gp).


Social Check DCs


Frederick Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of death around his neck, and a longsword on his belt. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Frederick was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Butcher for hire.

Motivation: He seems to be bored by most things.

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Religious, Job. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Frederick Xistsrith, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)8 (-1) 16 (+3)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Tricking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length brown fur. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He can't help but pocket interesting objects he comes across

History: Tricking was born in the east. At a young age he loved to build and create. Tricking abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Justice, Persistence. Bonds: Adventurer, Criminal record. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Tricking Candle, Male Tabaxi Sorcerer 2
Medium (6'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)6 (-2) 13 (+1)12 (+1)
Skills Deception +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp.


Social Check DCs


Krimp Reid, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Performer, and carries hammers. His hair, while still mostly auburn, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Krimp was born in the west. At a young age he loved to build and create. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimp fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his brother to traveling adventurers; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Criminal record, Immigrant, Family. Occupation: Performer

Voice: Russian accent

Attributes [hide]

Krimp Reid, Male Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)14 (+2) 11 (+0)7 (-2)
Skills Athletics +6, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Auran, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp. 1 Masterwork studded leather.


Social Check DCs


Mardnab Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. She is bristling with hidden weapons, mostly clubs and scythes. Her black hair is smooth and relatively long. She has hazel eyes.

Personality: Mardnab hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her father raised her in a mountain cabin. A gifted student she started as a Sage, but she got bored and became a Scribe. By chance she met her sister recently and the two have been together since.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Ideals: Artistic. Bonds: Criminal record, Family, Nature, Job. Occupation: Scribe

Voice: Hissing voice

Attributes [hide]

Mardnab Albaratie, Female Gnome Sorcerer 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)15 (+2) 18 (+4)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 70 gp.


Social Check DCs


Uraim Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His hair is short and chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Uraim was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: Expand his business.

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Attractive, Job. Occupation: Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Uraim Caebrek, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs


Guy Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. He has done his best to style his white hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: Guy hails from a village terrorized by brigands. In his 10th year, his parents were killed by a brigands raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants revenge against brigands; and someone believes him a fraud

Ideals: Fighting, Justice. Flaws: Ugly, Sensitive. Bonds: Enemies. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Guy Rylan, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5000 cp.


Social Check DCs

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