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NPC Generator

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Advanced [show]


Nimble Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy cinnamon fur. He wears a brown top hat and brown clothes. He has a hunchback. He keeps his long cinnamon fur kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast plains. His childhood dream was to be a Herbalist, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business.

Flaws: Ugly, Fearful, Antagonistic. Bonds: Job, Nature. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Nimble Paws, Male Tabaxi Sorcerer 2
Medium (6'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)6 (-2) 18 (+4)14 (+2)
Skills Animal Handling +6, Sleight of Hand +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Traubon Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a lot of dark rich colors, with gold accents, and a wedding ring on his left hand. With bright brown hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Traubon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Traubon hails from a village terrorized by gnolls. His first spouse was a Miller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Some 4 years later his spouse died after the birth of his son. Heartbroken, Traubon never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He wants revenge against gnolls.

Bonds: Attractive, In love, Family, Military, Enemies. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Traubon Ungart, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 20 (+5)7 (-2) 13 (+1)9 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp. Silver pearl (40 gp). Brown-green garnet (40 gp). 4 Acid flasks.


Social Check DCs


Glim Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his silver hair in a flapper bob. His hazel eyes peer out from beneath his top tan hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the west, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark

Ideals: Justice, Impeccable. Bonds: Job, Immigrant, Adventurer. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Glim Boondiggles, Male Gnome Sorcerer 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)16 (+3) 16 (+3)17 (+3)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome, Giant, Terran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 90 gp.


Social Check DCs


Nutae Liadon, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He carries with him a set of falchions on his belt, each one with a amethyst on the hilt. His red hair is styled in orderly dreadlocks. His eyes are green and catlike.

Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Nutae was born the youngest of three triplets. His first spouse was a Spice Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Religious, Family. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Nutae Liadon, Male Elf Sorcerer 1
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)10 (+0) 14 (+2)7 (-2)
Skills Animal Handling +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 70 gp. 1 Silver holy symbol.


Social Check DCs


Manfred Merton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Stableman in town.

History: A powerful necromancer made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and sabotage a competitor

Ideals: Joker. Bonds: Attractive, Job, Mentor, Immigrant. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Manfred Merton, Male Human Sorcerer 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 800 sp.


Social Check DCs


Elama Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is lazy and tries to find solutions quickly.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She is content; and find a way to reverse the transformation of her sister

Flaws: Ugly, Disease, Lazy, Mundane. Bonds: Family. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Elama Wasanthi, Female Elf Sorcerer 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp. Aquamarine (900 gp). Golden yellow topaz (900 gp).


Social Check DCs


Yurk Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple black robe with tan stripes complete with hood. His hair is cut close to his head. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Yurk reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army

Ideals: Passionate, Entrepeneur. Flaws: Ugly, Disease. Bonds: Military. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Yurk Hale, Male Half-Orc Sorcerer 1
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)6 (-2) 7 (-2)12 (+1)
Skills Perception +0, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Glim Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his tan robe and has his mace always slung over his shoulder. He has styled his golden hair well, parting it to the right. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glim. He then took over the family business and is one of the better Locksmith for hire.

Motivation: A deep hatred of drow; and to be a soapmaker again

Ideals: Artistic. Flaws: Sensitive. Bonds: Criminal record, Job, Enemies. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Glim Oomtrowl, Male Gnome Sorcerer 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 17 (+3)15 (+2) 12 (+1)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Terran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 90 pp.


Social Check DCs


Warryn Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears a deerstalker hat to cover his moderate length brown hair. He has blue eyes and a tan hat with a black feather.

Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Warryn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his dancing dream.

Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the east

Ideals: Athletic, Gifted, Entrepeneur, Artistic. Bonds: Religious. Occupation: Stableman

Voice: American accent

Attributes [hide]

Warryn Waggletop, Male Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)16 (+3) 12 (+1)8 (-1)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Draconic, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 320 gp.


Social Check DCs

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