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NPC Generator

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Advanced [show]


Ombul Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of scythes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his black hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.

History: Ombul was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was always very intelligent and has formed a secret society of specialists.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Attractive, Adventurer. Occupation: Unemployed

Voice: Relaxed voice

Attributes [hide]

Ombul Nimblefingers, Male Halfling Sorcerer 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)9 (-1) 11 (+0)8 (-1)
Skills Acrobatics +1, Arcana +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Tree In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries sickles. His white fur is long and unkept. His yellow eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.

History: His father raised him in a mountain cabin. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Tree In the Morning, Male Tabaxi Sorcerer 1
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 300 sp. Coral (40 gp).


Social Check DCs


Baradad Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Roofer does. His white crest is lengthy and is close to two feet long. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. Animals are drawn to him, and he is able to talk to them.

History: Born in the west his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Disease. Bonds: Job, Immigrant, Poor. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Baradad Esstyrlynn, Male Dragonborn Sorcerer 2
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 190 gp.


Social Check DCs


Bethrynna Holimion, Female Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman is wearing a long, tan, dusty cloak, and a wedding ring on her right hand. Her black hair is long and unkept. She has a tattooed face.

Personality: Prone to second guessing herself, she comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born at the edge of vast mountains. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: Money/treasure; and she is greedy

Ideals: Joker. Flaws: Ugly, Shy. Bonds: In love, Nature, Rich. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Bethrynna Holimion, Female Elf Sorcerer 1
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Red-brown spinel (70 gp).


Social Check DCs


Giselle Gresham, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a colorful flower in her red hair. Her violet eyes peer out from beneath her feathered brown hat.

Personality: While she acts the brute, she is far gentler than she would appear. She also hits on women, regardless of circumstances.

History: She comes from a rich western family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She has money and likes to spend it.

Ideals: Fighting. Bonds: Rich, Immigrant, Attractive, Has a crush. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Giselle Gresham, Female Human Sorcerer 1
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)10 (+0) 14 (+2)16 (+3)
Skills History +2, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Nutae Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy blue pantaloons and a green scarf. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is unsatisfied with his job; and to be a courier again

Ideals: Athletic. Flaws: Depressed. Bonds: Criminal record, Job. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Nutae Yaeldrin, Male Elf Sorcerer 1
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)7 (-2) 17 (+3)13 (+1)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Tyna Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: This light-skinned female wears tattered old clothes. She is tall, broad shouldered and powerfully built. She has slicked back red hair. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She pushes her goals aggressively. She is also a coward if confronted.

History: She got into the Stableman business at a young age. She has chosen to use the inheritance that was left to her frivolously. She then took over the family business and is one of the better Stableman for hire.

Motivation: Expand her business; and she feels threatened by others

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Stableman

Voice: Hissing voice

Attributes [hide]

Tyna Kettlewhistle, Female Halfling Sorcerer 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 50 gp.


Social Check DCs


William Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'2". He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt, and his gloved hand is found clutching a bastard sword. He sports a long blonde beard, and similarly colored long hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can't help but pocket interesting objects he comes across

History: Gifted from a young age, William studied abroad. He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His relatives are trying to arrange a marriage; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted, Athletic. Bonds: Criminal record, Family. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

William Iranapha, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)18 (+4) 15 (+2)6 (-2)
Skills Athletics +4, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Giant, Goblin, Druidic, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Gale Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. His lavender fur is lengthy. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the north. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born several months after his father was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gale grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gale. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Pacifist, Logical. Bonds: Criminal record, Military. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gale Wind, Male Tabaxi Sorcerer 1
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 pp.


Social Check DCs

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