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NPC Generator

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Advanced [show]


Andry Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a lot of dark rich colors, with gold accents. She has wavy auburn hair. She tend to wears goggles to shield her eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She comes from a rich southern family. From her teen years she was always beautiful and desirable, so people have always doted on her. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Joker, Justice, Persistence. Bonds: Attractive, Rich. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Andry Whispermouse, Female Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 220 gp.


Social Check DCs


Right-Handed Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is well dressed, but even with her fine clothing she looks run-down. She has white fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Right-Handed was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and wants to work out more often

Ideals: Athletic, Opinionated. Bonds: Attractive, Poor, Adventurer. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Right-Handed Of Ale, Female Tabaxi Sorcerer 2
Medium (5'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)5 (-3) 15 (+2)13 (+1)
Skills Animal Handling +4, History -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Borun Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This southern man tends to wear a large white jacket. His clothes are grease stained in places. He wears his silver hair up. His violet eyes peer out from beneath his small white hat.

Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and he wants revenge against drow

Ideals: Professionalism, Persistence. Flaws: Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Borun Strongbones, Male Halfling Sorcerer 3
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)17 (+3) 17 (+3)14 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp. Solid gold idol (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nordak Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears brown cloth garments or leather armor. With bright auburn hair and a scraggly beard. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Nordak lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now mingles about in high society.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Flaws: Greedy. Bonds: Rich, Family, Criminal record. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Nordak Torunn, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)7 (-2) 12 (+1)12 (+1)
Skills Investigation +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Jasmine Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: A 2'9" southern woman, she wears red leather gloves, a red jacket, and tight pants. Her auburn hair is cut short with large spiked bangs in the front. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. A true patriot, Jasmine would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: To protect her home.

Flaws: Terse, Disease. Bonds: Attractive, Military, Rich. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Jasmine Wildcloak, Female Halfling Sorcerer 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)9 (-1) 10 (+0)6 (-2)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Roywyn Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears rags and sports a simple walking cane. Her golden hair is cut short. Her brown eyes dart from person to person.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Roywyn studied abroad. When money was particularly tight she was walking through alleys when she overheard a Bounty Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted divine powers by her dying sister.

Motivation: She's repulsed by the PC.

Ideals: Athletic, Philantrophist, Joker, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Roywyn Glittergem, Female Gnome Sorcerer 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs


Leshanna Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a yellow and black robe with the hood down. She carries a battered spear and tarnished longbow as well. Her hair is chestnut, silky, and of moderate length. Her hazel eyes peer out from beneath her broad yellow hat.

Personality: Aggressive, abrasive, and angry, Leshanna embodies much of what other species detest in the Half-Elves. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leshanna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption; and a rival would like her out of the picture

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Leshanna Cithreth, Female Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)9 (-1) 11 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).


Social Check DCs


Gunter Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. His tied-back hair is chestnut. His brown eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Flaws: Shy, Depressed. Bonds: Military, Rich. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Ainsley, Male Human Sorcerer 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp.


Social Check DCs


Mreksh Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fancy green suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His crest is white and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Mreksh will drive conversation. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mreksh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and to get a good night's sleep

Ideals: Extrovert, Fighting. Flaws: Insomniac, Fearful. Bonds: Attractive, Family. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Mreksh Imbixtellrhyst, Male Dragonborn Sorcerer 3
Medium (6'6") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 60 pp. Zircon (80 gp). Tourmaline (140 gp).


Social Check DCs

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