Eva Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'8". She is well dressed, constantly wearing a violet suit, brown shirt, and tan tie, and her gloved hand is found clutching a scimitar. Her hair is short and blonde. She is very pretty but has cold, dead eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She never wears the same outfit twice, unless she absolutely has to.
History: A powerful wizard made her what she is. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Artistic. Bonds: Attractive, Nature, Mentor, Religious. Occupation: Assassin
Voice: Uses sign language
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 170 gp. Tourmaline (70 gp). Chrysoprase (80 gp). Jade (70 gp).
Anne Clare, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears a simple brown robe with green stripes complete with hood. She wears her hair in dreadlocks. Her skin is flawless and her brown eyes scan people very quickly.
Personality: Stoic and calm, she prefers to meditate than take action. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by giants. Anne was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Many giants want her driven away.
Ideals: Disciplined, Logical. Bonds: Attractive, Religious, Enemies. Occupation: Shepherd
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Half-Plate.
Galiena Harlan, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is renowned for her bright brown dresses and hats. Sporting a black mohawk this woman's hair draws a lot of attention. Her blue eyes peer out from beneath her small brown hat.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A powerful brothel owner made her what she is. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and she has a rivalry with the church that dominates her actions
Ideals: Athletic. Flaws: Secretive. Bonds: Job, Mentor, Debt, Religious. Occupation: Bellfounder
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Freshwater pearl (10 gp). Star rose quartz (50 gp). 1 Masterwork Uncommon Weapon.
Maiathah Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears many layers of old clothing at all times. She is tall, broad shouldered and powerfully built. Her hair is long and blonde with streaks of chestnut, and is pulled back with small tan clips. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to loving parents in a slum to the north. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to travel the world and help people.
Motivation: She is not mentally stable, and does not behave rationally; and she is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Criminal record. Occupation: Brewer
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp. Fire opal pendant on a fine gold chain (400 gp). Solid gold idol (600 gp). Old masterpiece painting (400 gp).
Drogo Churchill, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light brown in addition to tight pants. His black hair is lengthy and is close to two feet long. This brown eyed northerner is not easily forgotten.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Nature, Family. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 2200 sp.
Bolhild Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears rags and sports a simple walking cane. Her brown hair is cut jaggedly and amateurishly. She wears an eyepatch.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: From birth she was tutored by a cruel and relentless mentor. After coming to the age of reason, Bolhild took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants to get laid; and she's attracted to the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Has a crush. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 390 gp. 1 Masterwork Musical instrument.
Jarana Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt. She wears her hair in dreadlocks. Her eyes are likewise brown.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She can't help but pocket interesting objects she comes across
History: Gifted from a young age, Jarana studied abroad. After coming to the age of reason, Jarana took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To find somewhere to settle down; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Impeccable, Gifted. Flaws: Secretive, Mundane. Bonds: Criminal record. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnome, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Beast Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her brown fur is kept up in a ponytail inside a Stetson hat. Her amber eyes lackadaisically let the world flow into them.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Beast reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult.
Flaws: Ugly. Bonds: Enemies, Job, Rich, Military. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 30 pp.
Karash Home, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a black cloak and cross-gartered green stockings. He is muscular with a powerful set of arms. His chestnut hair is lengthy and is close to two feet long. His half smiles and green eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Karash hails from a village terrorized by gnolls. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He struck the Jeweler job and began his own company from there.
Motivation: A deep hatred of gnolls; and expand his business
Flaws: Insane. Bonds: Attractive, Immigrant, Enemies, Job. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 7000 cp.
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Their contribution stands as a beacon of hope for all adventurers!