Ulfgar Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His auburn hair and beard is wavy and long. His eyes, though not visible through his cowl, are brown.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He got into the Sage business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ulfgar took refuge in the old dungeon and found the beat up flail and armor he uses now. He has set out to sabotage the competition.
Motivation: To reunite with his absent father; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Bonds: Attractive, Enemies, Job, Nature, Family. Occupation: Sage
Voice: Dark and ominous
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 13 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp. 1 Silk rope.
Bharash Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his blue crest down. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Logical. Flaws: Addict, Secretive. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 320 gp.
Gerbo Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a robe, a symbol of his god around his neck, and a shortspear on his belt. His white hair is matted, messy, and big. His fierce gray eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: Regain custody of his son.
Ideals: Fighting. Flaws: Ugly, Terse, Antagonistic. Bonds: Family. Occupation: Masseuse
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 70 pp.
Hugolina Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'2" and muscular, this western woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her black hair is knotted and matted. Her eyes are hazel.
Personality: She can speak with the recently deceased. She is a ruthless business woman, a trait she acquired from her father.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While studying, she fell in love. They married and had a daughter. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Athletic, Gifted, Entrepeneur. Bonds: Military, In love. Occupation: Stylist
Voice: American accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp.
Fonkin Turen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a quarterstaff on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He got into the Spice Merchant business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and wishes to resurrect an old love
Ideals: Fighting. Bonds: Attractive, Job, In love. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Jheri Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a black collared shirt and white skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. She wears her scarlet crest down. Her eyes are red and she is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Doesn't want to be a Bellfounder and was forced into it by her family.
Flaws: Ugly, Addict, Mundane. Bonds: Rich, Family. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp.
Zanna Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. Her hair is greying and her face has many wrinkles. Her green eyes peer out from beneath her wide-brimmed blue hat.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Zanna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Justice. Flaws: Emotional, Mundane. Bonds: Poor, Job. Occupation: Gardener
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp. Amethyst (80 gp).
Dustin Asheton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His black hair is still thick. His face is covered beneath a completely black helmet.
Personality: Dustin wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Disciplined, Justice. Bonds: Mentor. Occupation: Barber
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp.
Jebeddo Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear flannel. He keeps his red hair in a pixie cut. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs
Flaws: Shy, Addict. Bonds: Religious, Rich, Job. Occupation: Painter
Voice: American accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!