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NPC Generator

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Advanced [show]


Myathethil Siannodel, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many black ritualistic tattoos. She wears blue trousers with black and grey striped suspenders. She wears various colorful collared shirts. Her chestnut hair is singed and shortened. She is baby faced.

Personality: She can speak with the recently deceased. She is a logical person and will generally grow upset if things defy logic and science.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She then took over the family business and is one of the better Bather for hire.

Motivation: Further expansion of business.

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Myathethil Siannodel, Female Elf Sorcerer 1
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)12 (+1) 15 (+2)10 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Susannah Gentry, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears grey leather gloves, a grey jacket, and tight pants. Her auburn hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is overprotective of those who hire her services. She can't help but pocket interesting objects she comes across

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Susannah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Susannah. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She has decided she is irredeemable.

Flaws: Mundane. Bonds: Guardian, Criminal record, Enemies. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Susannah Gentry, Female Human Sorcerer 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 700 sp.


Social Check DCs


Gilbert Payton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His red hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east to a Cartwright, Gilbert learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a crush on the local Detective; and wants to open a new tavern

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Payton, Male Human Sorcerer 2
Medium (6'4") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)7 (-2) 15 (+2)12 (+1)
Skills Investigation +0, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Mamnen Caution, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He wears a feathered hat to cover his moderate length chestnut hair. His ears are large.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has recently gotten a pet goose that steals things from people.

Motivation: He has a rivalry with the Church that dominates his actions; and to unite with his sister

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Family, Religious. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Mamnen Caution, Male Tiefling Sorcerer 1
Medium (5'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +5, Deception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 2000 cp.


Social Check DCs


Einkil Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His brown hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Einkil's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Impeccable. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Einkil Torunn, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)11 (+0) 10 (+0)10 (+0)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp.


Social Check DCs


Findex Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She likes to wear ponchos typically of a light green in addition to tight pants. She has moderate length copper crest. She wears large thick round spectacles.

Personality: She is a hateful person. She taunts others and blames them for her problems. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk.

Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Findex Hashphronyxadyn, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 gp.


Social Check DCs


Norkruuth Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries daggers. He wears a colorful flower in his scarlet crest. He has a dull look in his red eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: Norkruuth was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norkruuth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist, Pacifist. Bonds: Attractive. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Norkruuth Baharoosh, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp.


Social Check DCs


Drifting Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a clover on it. His feathered hat is riddled with cuts and holes. His yellow eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His mother raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions.

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Drifting Of Wine, Male Tabaxi Sorcerer 2
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)17 (+3) 12 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Terran, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 90 pp.


Social Check DCs


Glim Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a violet coat with white slacks. He has a moderate pudge and is not very fit. He wears his auburn hair up. His eyes are a pleasant amber.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Glim was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Glim Horcusporcus, Male Gnome Sorcerer 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 400 gp. Chalcedony (80 gp). Hematite (7 gp). 1 Minor magic item.


Social Check DCs

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