Antrara Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and typically wears green cloth garments or leather armor. She keeps her bronze crest in a pixie cut. This red eyed northerner is not easily forgotten.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Marshal, but she got bored and became a Engraver. She has set out to sabotage the competition.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Joker. Bonds: Rich, Military, Job. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 5 |
Possessions: 3200 sp.
Kildrak Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He has styled his chestnut hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments
History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform He was granted psionic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Gifted. Bonds: Attractive, Military, Slave. Occupation: Shoemaker
Voice: American accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 200 gp. 1 Average lock. 1 Average lock. 1 Climber’s kit.
John Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His hair is brown and very short. His eyes are gray and he is always smoking a pipe.
Personality: John is depressed about a lot of things. He tends to be a nihilist. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Scribe business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. John took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Depressed. Bonds: Attractive, Adventurer, Job, Nature. Occupation: Scribe
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
Shanairla Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet coat over a tan low-cut shirt, and a wide-brimmed hat upon her head. Her skin is fair and her fingers are delicate and long. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a font of random trivia from the lore and stories she has discovered
History: She comes from a rich western family. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now mingles about in high society.
Motivation: Marry her brother to traveling adventurers; and to unite with her brother
Ideals: Logical. Flaws: Sensitive. Bonds: Rich, Family. Occupation: Sellsword
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
Myev Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is well dressed, constantly wearing a black suit, tan shirt, and black tie. She wears her white hair up in a very large beehive style do. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. The war was a terrible time for her, and Myev does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Myev took refuge in the old dungeon and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She loathes her own lifestyle; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Nature. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 320 gp. 3 Smokesticks.
Jacoba Clayton, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a brown wide-brimmed hat and brown clothes. With bright golden hair. She wears round tiny glasses practically rammed into her face.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born in the west. When Jacoba reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the west, certain she would find work there.
Motivation: Money/treasure.
Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Military. Occupation: Ruler
Voice: American accent
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Thieves’ tools.
Fragrant In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Her beige fur is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Energy wise she seems alert and responsive.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her old friends; and she is not mentally stable, and does not behave rationally
Ideals: Disciplined, Professionalism. Bonds: Attractive, Immigrant, Mentor. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Infernal, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Fargrim Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He is bristling with hidden weapons, mostly rapiers and shortspears. His blonde hair is unkempt and raggedy. His blue eyes are passionate and lively.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born at the edge of vast mountains. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Poor, Enemies, Nature. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Ida Franklin, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'9" northern woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has red hair. Her fierce brown eyes like to dwell on things.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Ida hails from a village terrorized by dire rats. Ida abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. After months of barely getting by, Ida managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Regain custody of her son; and she has decided she is irredeemable
Bonds: Criminal record, Enemies, Adventurer, Rich, Family. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

