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NPC Generator

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Advanced [show]


Kilvar Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'5" and wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has shaved his head bald. He is baby faced.

Personality: He has always had a great fascination with Half-Orc culture. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Racist. Bonds: Slave, Rich, Job. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Kilvar Strongheart, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)13 (+1) 7 (-2)12 (+1)
Skills History +3, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Silaqui Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a yellow poncho over her likewise colored trousers and shirt. Her black hair is drawn into a tight pony tail with a clover scrunchie. Her fierce blue eyes like to dwell on things.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was always a brilliant, if unscrupulous mind. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fletcher. By chance she met her sister recently and the two have been together since.

Motivation: Expand her business; and an old rival family wants her found

Ideals: Logical. Flaws: Insane. Bonds: Job, Rich, Family. Occupation: Fletcher

Voice: Old Prospector

Attributes [hide]

Silaqui Dalanthan, Female Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)12 (+1) 11 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp. Brown-green garnet (160 gp). 1 Darkwood Shield.


Social Check DCs


Adelard Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He has a small bristly mustache and wavy brown hair. His brown eyes peer out from beneath his feathered violet hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Adelard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and to end his boredom

Flaws: Ugly, Antagonistic, Mundane, Racist. Bonds: Family. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adelard Floshem, Male Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 9 (-1)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Giant, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 600 sp.


Social Check DCs


Mantus Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He is typically in his Herbalist uniform. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the east to a Herbalist, Mantus learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Herbalist. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Joker. Flaws: Insomniac. Bonds: Job, Attractive, Has a crush. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Mantus Sadness, Male Tiefling Sorcerer 1
Medium (5'4") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)12 (+1) 7 (-2)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp. 1 Hourglass.


Social Check DCs


Eran Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears white cloth garments or leather armor. She wears her chestnut hair up in a very large beehive style do. Her half smiles and green eyes are beguiling and draw you in.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born to a criminal king-pin and mafia family Brilliant and gifted she never wanted to apply herself. Being a Priest kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac.

Ideals: Philantrophist, Gifted. Flaws: Cynical. Bonds: Attractive, Criminal record. Occupation: Priest

Voice: Low rumbling, strings words together

Attributes [hide]

Eran Tallfellow, Female Halfling Sorcerer 2
Small (2'8") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 80 pp.


Social Check DCs


Darrow Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in red turtlenecks beneath a tan coat with white slacks. His hair is long and black with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. He has several tiny ruby earrings on each ear.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Nature. Occupation: Miller

Voice: American accent

Attributes [hide]

Darrow Brightmoon, Male Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)10 (+0) 12 (+1)17 (+3)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 170 gp.


Social Check DCs


Bertram Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a auburn handlebar mustache and slicked back auburn hair. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's looking for his big break; and a rival would like him out of the picture

Ideals: Philantrophist, Artistic. Bonds: Military, Criminal record, Adventurer. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Bertram Sunmeadow, Male Halfling Sorcerer 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)9 (-1) 11 (+0)14 (+2)
Skills Athletics +3, Investigation +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gimgen Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'4" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a small bristly mustache and wavy white hair. His eyes are hazel and he is always smoking a pipe.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east, but his parents moved at a very young age to the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Gimgen Steelfist, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Athletics +3, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 160 gp.


Social Check DCs


Whurdred Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a hunchback. She has moderate length black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is a logical person and will generally grow upset if things defy logic and science.

History: She got into the Barrister business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. Days after completing her studies, news broke out that her hometown was attacked by goblins. Whurdred was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She is greedy; and she wants revenge against goblins

Ideals: Logical. Flaws: Ugly. Bonds: Rich, Enemies, Job. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Whurdred Goldfinder, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 gp.


Social Check DCs

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