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NPC Generator

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Advanced [show]


Felosial Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft pastel waves gently in the breeze. She is physically well-built. Her black hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.

Personality: Felosial speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. The war was a terrible time for her, and Felosial does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable. Flaws: Depressed. Bonds: Rich, Military, Mentor. Occupation: Weaver

Voice: High pitched, excited

Attributes [hide]

Felosial Mellerelel, Female Elf Sorcerer 2
Medium (5'3") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 140 pp.


Social Check DCs


Murgen Royal, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who is well dressed, constantly wearing a black suit, brown shirt, and white tie, she is not a threatening figure. Her head has been shaved. Her ears are large.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Murgen studied abroad. Her father had invested heavily in several trade routes and wanted her to inherit them. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Many goblins want her driven away.

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer, Rich. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Murgen Royal, Female Half-Orc Sorcerer 1
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)15 (+2) 15 (+2)7 (-2)
Skills Intimidation +0, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Giant, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 80 gp.


Social Check DCs


Miles Home, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He carries with him a set of greatswords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His silver hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Bonds: Enemies, Military. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Miles Home, Male Human Sorcerer 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Athletics +1, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp. Brown-green garnet (40 gp). White pearl (40 gp). Pink pearl (40 gp). 1 Masterwork Artisan’s tools. 1 Silk rope. 1 Masterwork Musical instrument.


Social Check DCs


Vlorn Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears bulky red painted plate armor. His broad hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: Born to a Unemployed, his father struggled to pay the bills. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: To protect his home; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Military, Poor. Occupation: Bricklayer

Voice: growls and snarls, animalistic

Attributes [hide]

Vlorn Silvereyes, Male Halfling Sorcerer 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Roger Barton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Roger Barton, Male Human Sorcerer 2
Medium (5'2") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Two Llamas In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His fur is white and very short. He has yellow eyes and a brown hat with a grey feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a slaver, Two Llamas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Carter.

Motivation: To be a Tanner again; and balancing his hectic life and new carter responsibilities is difficult

Flaws: Ugly, Hedonist. Bonds: Poor, Job, Mentor. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Two Llamas In the Wind, Male Tabaxi Sorcerer 2
Medium (6'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 2 Tanglefoot bags.


Social Check DCs


Ahrim Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He is portly but not overly obese. His black hair is slicked back into a classic pompadour. His black eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a tanner and was forced into it by his family

Ideals: Entrepeneur. Flaws: Shy, Insomniac. Bonds: Criminal record, Family. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Ahrim Fear, Male Tiefling Sorcerer 4
Medium (5'3") Tiefling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)17 (+3) 15 (+2)12 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Druidic, Ignan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 28000 sp.


Social Check DCs


Shifting In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. She wears a feathered hat to cover her moderate length brown fur. Her eyes are yellow and she is always smoking a pipe.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born several months after her mother was called into army service. After coming to the age of reason, Shifting took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and to reunite with her old friends

Ideals: Joker, Gifted. Bonds: Has a crush, Adventurer, Military. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Shifting In the Storm, Female Tabaxi Sorcerer 2
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Odo Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is auburn and curly. He has green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Odo was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his sister's freedom.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and find a way to reverse the transformation of his sister

Ideals: Joker. Bonds: Family, Attractive, Military, Enemies. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Odo Rayden, Male Human Sorcerer 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp.


Social Check DCs

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