Bimpnottin Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. She is bristling with hidden weapons, mostly greatswords and bows. Her hair is short and golden. Her hazel eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Bimpnottin isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Being a Blacksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Impeccable. Bonds: Criminal record, Slave, Religious, Poor. Occupation: Blacksmith
Voice: Squeaky
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp. 1 Everburning torch.
Ur-Dag Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He prefers to wear white pants and tee shirts. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are brown and he is always smoking a pipe.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: Retire the richest man in the south; and he is terrified, and will act out of fear
Ideals: Persistence, Entrepeneur. Flaws: Depressed, Fearful. Bonds: Adventurer. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp.
Adrik Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His black hair is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: He is a hateful person. He taunts others and blames them for his problems. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: When he was but 4 years old his parents immigrated from the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Adrik and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Military. Occupation: Brewer
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 700 sp.
Cumpen Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses in collared shirts and wears a proper scarf over her head. Sporting a red mohawk this woman's hair draws a lot of attention. She wears an eyepatch.
Personality: Cumpen speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is skeptical of what others tell her and is slow to trust.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Impeccable, Logical. Flaws: Ugly, Shy, Insane. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 290 gp. 1 Silk rope.
Gerard Paxton, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. He has auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered poetry. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is a bit of a kleptomaniac; and further expansion of business
Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 12 (+1) | 3 (-4) | 9 (-1) |
Senses Passive Perception 6
Languages Common, Elven, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Birel Hanali, Female Elf [Permalink]
Personal [hide]
Description: She wears professional attire. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has done her best to style her white hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Birel was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Optimist, Fighting. Bonds: Attractive, Poor, Adventurer. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Armara Gluttony, Female Tiefling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, and she perpetually has her longbow ready. She has no hair. She wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Armara embodies much of what other species detest in the Tieflings. She also hits on women, regardless of circumstances.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Armara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Armara's mother didn't care for her much, and the feeling was mutual. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To settle down with her crush; and wants her loneliness to end
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Has a crush. Occupation: Priest
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Lorm Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears white trousers with brown and blue striped suspenders. He wears various colorful collared shirts. He is bald on top and has large silver tufts of hair around his ears. His thin eyebrows rest above his beady gray eyes.
Personality: Eccentric and domineering, Lorm will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born a particularly ugly child, much to the horror of his parents. Lorm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Spice Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. Moss agate (5 gp).
Virra Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. She sports a flattop hair cut. Her eyes are hazel and catlike.
Personality: She is extraordinarily eccentric. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: From birth she was tutored by a cruel and relentless mentor. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she has a crush on the local guard
Flaws: Insane, Racist. Bonds: Rich, Mentor, Nature, Has a crush. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
