Elegant Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of rapiers on her belt, each one with a ruby on the hilt. She keeps her long red fur kept up in a rat tail. Her eyes are a pleasant blue.
Personality: She is business-like. She takes instructions and follows them to the letter. She has a habit of throwing herself into exceedingly dangerous situations.
History: Elegant was born in the west. At a young age she loved to build and create. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Professionalism, Persistence. Flaws: Impulsive. Bonds: Attractive. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 5 (-3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 6000 cp. 1 Magnifying glass.
Tricking Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She sports a flattop fur cut. She is very pretty but has cold, dead eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and an old rival family wants her found
Ideals: Optimist, Joker. Flaws: Disease. Bonds: Attractive. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 29000 sp.
Skirt Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her brown boots flare out at the collars. She wears a small hat to hide her balding. Her green eyes are passionate and lively.
Personality: She is almost excessively polite to everyone, even when angry. She is skeptical of what others tell her and is slow to trust.
History: Skirt lived on a farm with her mother, near the main road leading to a nearby town. Like her mother and her sister before her, after school she went straight into learning to become a Tailor. She inherited the family business which she has now maintained for 5 years.
Motivation: Further expansion of business; and she's attracted to the pc
Flaws: Shy. Bonds: Family, Job, Has a crush. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Lapis lazuli (16 gp).
Georgina Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She dresses well, wearing red shirts, loose pants, and blazers most of the time, and her gloved hand is found clutching a ceremonial dagger. She wears her chestnut hair up in a very large beehive style do. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After months of barely getting by, Georgina managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Joker, Justice. Bonds: Attractive, Religious, Poor. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp. 1 Tanglefoot bags.
Hunter Graeme, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and has a large brown mantle and cape that has been intricately interwoven into his white robe. He sports a long chestnut beard, and similarly colored long hair. His eyes are brown and beady.
Personality: He likes to make people angry or surprised. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: When he was but 4 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Cartwright
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp.
Hecat Victory, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Map Maker does, and she perpetually has her halberd ready. Her hair is cut close to her head. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This woman loves singing and to teach people singing more than just about anything. She is a font of random trivia from the lore and stories she has discovered
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She worked as a nervous Map Maker and found it very stressful. She's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting, Artistic, Logical. Bonds: Job, Religious. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Cloak Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who is well dressed, constantly wearing a brown suit, tan shirt, and brown tie, she is not a threatening figure. Her yellow fur is knotted and matted. Her eyes, though not visible through her cowl, are hazel.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Herbalist arts, while her father instructed her in etiquette, music and courtly manner. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 15 years.
Motivation: Money/treasure; and she has passion for adventuring and risk
Ideals: Justice. Flaws: Insane. Bonds: Adventurer, Rich, Job. Occupation: Herbalist
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 290 gp. Coral (70 gp). Rhodochrosite (6 gp).
Silent Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His hazel eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He is a very good compulsive liar and kleptomaniac.
History: Silent was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Common Melee.
Pirithin Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a broad hat to hide his balding. His eyes are gray and he is always smoking a pipe.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a slaver, Pirithin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Rich, Mentor. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 pp.
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