Volen Blythe, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She wears light armors faded through time and improper care. Her long blonde hair is drawn into a two foot long braid. This amber eyed northerner is not easily forgotten.
Personality: She is calm most of the time but flees social interaction. She is a ruthless business woman, a trait she acquired from her mother.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Rich. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp.
Perra Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'1" has a big stupid grin on her face most of the time. She wears a green shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She has dyed her greying bronze crest a little too much giving a sharp bronze color. She has gleaming, smiling gold eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is lazy and tries to find solutions quickly.
History: Perra was born the youngest of three triplets. Her father had invested heavily in several trade routes and wanted her to inherit them. By chance she met her sister recently and the two have been together since.
Motivation: Marry her sister to traveling adventurers; and doesn't want to be a jeweler and was forced into it by her family
Flaws: Cynical, Lazy. Bonds: Family, Rich. Occupation: Jeweler
Voice: Posh accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 380 gp. 7 Acid flasks.
Uzza Deft, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left arm. She dresses in green turtlenecks beneath a tan coat with white slacks. Her blue hair is smooth and relatively long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Cocky and sure of herself, she believes she is the best Locksmith born in the past three hundred years. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. A gifted student she started as a Doctor, but she got bored and became a Locksmith. She then took over the family business and is one of the better Locksmith for hire.
Motivation: Expand her business; and balancing her hectic life and new locksmith responsibilities is difficult
Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 250 gp.
Manea Devotion, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner, and she perpetually has her hand crossbow ready. Her black hair has been sun bleached extensively. She wears large thick round spectacles.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. The war was a terrible time for her, and Manea does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.
Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army
Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 4 Holy water.
Eldon Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He likes to wear tan tank tops with pastel pants, marred by sweets. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. A gifted student he started as a Bounty Hunter, but he got bored and became a Marshal. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: He is content; and to find somewhere to settle down
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Nature, Job. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Uraim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: 4'1" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. His long golden hair is drawn into a two foot long braid. His hazel eyes peer out from beneath his small grey hat.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Uraim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: When he was but 7 years old his parents immigrated from the west. Uraim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To unite with his brother; and he has passion for adventuring and risk
Bonds: Poor, Attractive, Family, Immigrant, Adventurer. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp. 1 Banded mail.
Peren Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear tan pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His long chestnut hair reaches down to his waist. His amber eyes peer out from beneath his feathered tan hat.
Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.
History: The child of a Ploughman, who enjoyed hunting, Peren was taken on many hunting expeditions. Cursed with vampirism at a very young age, Peren has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out; and revenge
Ideals: Philantrophist. Flaws: Disease, Hedonist. Bonds: Slave, Nature. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 14 (+2) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 90 gp. Amethyst (40 gp).
Great Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown fur. She wears a pastel coat over a red low-cut shirt, and a feathered hat upon her head. She has a hunchback. Her brown fur is still thick. She tend to wears goggles to shield her eyes.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born several months after her father was called into army service. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Great took refuge in the large cave and found the beat up mace and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Golden pearl (50 gp).
Ombul Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light red in addition to tight pants. His chestnut hair is knotted and matted. His eyes are a pleasant violet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: The child of southern immigrants he idolized his father. Ombul was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ombul decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Marry his brother to traveling adventurers; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Sensitive. Bonds: Poor, Family, Immigrant, Criminal record. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp. Jade (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
