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NPC Generator

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Advanced [show]


Harbek Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. He wears his silver hair up in a very large beehive style do. His eyes are likewise brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Servant

Voice: Low rumbling, strings words together

Attributes [hide]

Harbek Torunn, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 13 (+1)14 (+2) 14 (+2)4 (-3)
Skills Investigation +4, Performance -1
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Aquan
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1 Banded mail.


Social Check DCs


Cressel Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his red hair up. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. As a young adult he joined a group advocating for an improvement in Tiefling conditions. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Optimist. Flaws: Disease, Racist. Bonds: Rich, Family. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Cressel Rapture, Male Tiefling Sorcerer 1
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)9 (-1) 9 (-1)11 (+0)
Skills Intimidation +2, Stealth +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 4 Tanglefoot bags.


Social Check DCs


Hugh Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear yellow tank tops with brown pants, and carries pickaxes. His white hair is long and unkept. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bricklayer father left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of goblins

Ideals: Fighting, Disciplined, Joker. Flaws: Ugly, Disease. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Hugh Blumenthal, Male Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 15 (+2)7 (-2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 60 gp.


Social Check DCs


Dain Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt. He carries with him a set of greatswords on his belt, each one with a aquamarine on the hilt. He wears his black hair down. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.

History: Dain lived on a farm with his mother, near the main road leading to a nearby town. In his youth he was a Animal Trainer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He used his abilities to travel the world and help people.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Fighting, Philantrophist. Flaws: Insomniac, PTSD. Bonds: Family. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Dain Burrowfound, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 8 (-1)7 (-2)
Skills Performance +0
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Yvonne Warwick, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears clothing that is held on in multiple layers but all of it is in poor condition, she is not a threatening figure. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Yvonne embodies much of what other species detest in the Humans. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She got into the Unemployed business at a young age. She has had some formal music training, and achieved minor success. She tends to her Unemployed job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Unemployed

Voice: Speaks with lips pursed

Attributes [hide]

Yvonne Warwick, Female Human Sorcerer 2
Medium (4'10") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)5 (-3) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 130 gp.


Social Check DCs


Veit Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. He wears a colorful flower in his white hair. His blue unseeing eyes seem to look past you.

Personality: He exudes charisma. He is a tour de force of persuasion. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Spy, who enjoyed hunting, Veit was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he is terrified, and will act out of fear

Flaws: Disease, Fearful. Bonds: Poor, Attractive, Nature, Job. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Veit Rumnaheim, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)8 (-1) 17 (+3)9 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Seven Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes., and sports empty pouches on his belt. His black fur is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Gifted. Bonds: Attractive, Adventurer, Rich. Occupation: Barrister

Voice: Sensual and smooth

Attributes [hide]

Seven Wing, Male Tabaxi Sorcerer 2
Medium (6'8") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)16 (+3) 12 (+1)9 (-1)
Skills Deception +1, Investigation +5
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 2000 sp.


Social Check DCs


Greeba Yorke, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman typically wears black cloth garments or leather armor. Her clothes are grease stained in places. She has styled her silver hair well, parting it to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: From birth she was tutored by a cruel and relentless mentor. Through the years after Greeba was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Greeba's mother didn't care for her much, and the feeling was mutual. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she is a bit of a kleptomaniac

Flaws: Insomniac, Antagonistic. Bonds: Poor, Immigrant, Mentor. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

Greeba Yorke, Female Half-Orc Sorcerer 1
Medium (4'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 14 (+2)9 (-1)
Skills Arcana +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 90 gp.


Social Check DCs


Robert Melancon, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is cut short. His amber eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Robert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Robert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and to get a good night's sleep

Ideals: Fighting. Flaws: Depressed, Insomniac. Bonds: Slave, Criminal record. Occupation: Slave Trader

Voice: Speaks with a cold

Attributes [hide]

Robert Melancon, Male Human Sorcerer 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)13 (+1) 13 (+1)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp. Citrine (20 gp).


Social Check DCs

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