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NPC Generator

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Lvl.
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Advanced [show]


Melissa Sydney, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is well dressed, constantly wearing a brown suit, white shirt, and blue tie. With bright blonde hair. She has a dull look in her green eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a great chef.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac.

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Melissa Sydney, Female Human Sorcerer 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)10 (+0) 13 (+1)10 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 sp.


Social Check DCs


Oren Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this eastern man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and chestnut with streaks of brown, and is pulled back with small red clips. His beard is brown, braided, and well cared for. He has amber eyes and a red hat with a blue feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and doesn't want to be a merchant and was forced into it by his family

Ideals: Athletic, Philantrophist, Persistence. Bonds: Mentor, Family. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Oren Strongbones, Male Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 18 (+4)15 (+2) 11 (+0)14 (+2)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Celestial
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 110 gp. 1 Smokesticks.


Social Check DCs


Pígug Cromwell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. His golden hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and his spouse's relatives view him with great suspicion

Flaws: Insane, Antagonistic. Bonds: Attractive, Criminal record, Rich, Family. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pígug Cromwell, Male Half-Orc Sorcerer 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 15 (+2)7 (-2)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 160 gp.


Social Check DCs


Dain Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a faded coat and loose pants complete with wide-brimmed hat. He has a hunchback. His brown hair has been sun bleached extensively. His violet eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Joker, Entrepeneur. Flaws: Ugly, Shy, Mundane. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Dain Balderk, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mara Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her white hair is drawn into a tight pony tail with a clover scrunchie. She has a dull look in her violet eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Sold as a small child to a brothel owner, Mara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Disciplined. Bonds: Criminal record, Mentor, Nature. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Mara Caerdonel, Female Elf Sorcerer 1
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)16 (+3) 13 (+1)10 (+0)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Aquan, Abyssal, Giant
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 500 sp.


Social Check DCs


Dagger Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear. He keeps his orange fur in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Dagger was born the youngest of three triplets. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his absent mother.

Ideals: Persistence, Gifted. Bonds: Family, Guardian. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Dagger Of Snakes, Male Tabaxi Sorcerer 2
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 80 gp.


Social Check DCs


Gildmak Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears silk and lounges about seductively. He has a small bristly mustache and wavy white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gildmak took refuge in the large cave and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Gildmak Quickstep, Male Halfling Sorcerer 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 15 (+2)9 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Citrine (70 gp). Golden pearl (40 gp). Malachite (6 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Stacee Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears a fancy white dress. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a dagger on it. Her black hair, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: She will rave to anyone who will listen. She believes the world needs to unite to get rid of orcs once and for all.

History: Stacee was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She ran away from her former home and has been making her living as a Marshal for the past few years.

Motivation: Balancing her hectic life and new Marshal responsibilities is difficult; and she'd like to take her coworkers down a peg

Flaws: Insane. Bonds: Attractive, Enemies, Poor, Job. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Stacee Wildheart, Female Halfling Sorcerer 2
Small (2'8") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Jebeddo Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He wears his red hair down. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Priest. He takes great joy in being the best Priest in town.

History: Born in the west to a Priest, Jebeddo learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: Regain custody of his son; and to unite with his sister

Ideals: Optimist. Bonds: Job, Mentor, Family. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Jebeddo Loofollue, Male Gnome Sorcerer 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1000 cp.


Social Check DCs

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