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NPC Generator

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Advanced [show]


Gardain Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, grey cloak. His long blonde hair reaches down to his waist. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Cartwright, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor, Criminal record, Family. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Gardain Goblinbane, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 300 sp. 1 Magnifying glass.


Social Check DCs


Qualen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his tan robe and has his pickaxe always slung over his shoulder. His hair, while still mostly auburn, has prominent grey streaks. His green eyes peer out from beneath his Stetson tan hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Justice, Fighting. Bonds: Nature, Criminal record. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Qualen Ironhide, Male Gnome Sorcerer 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 150 gp.


Social Check DCs


Don Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky brown painted plate armor. His golden hair is kept up in a ponytail inside a Stetson hat. His violet eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is afraid of women and trembles around them

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He became a Apothecary soon after.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Flaws: Shy. Bonds: Military, Job, Slave. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Don Kimberly, Male Human Sorcerer 2
Medium (5'8") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)7 (-2) 18 (+4)11 (+0)
Skills Arcana +0, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Half-Plate.


Social Check DCs


Egelina Brandon, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is typically in her Body Guard uniform. Her hair is long and red with streaks of silver, and is pulled back with small grey clips. Her gray unseeing eyes seem to look past you.

Personality: She is happy with her job as a Body Guard. She turns her eye from what people do, preferring to live and let live. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Body Guard and found it very stressful. She then took over the family business and is one of the better Body Guard for hire.

Motivation: She is content; and expand her business

Ideals: Logical. Flaws: Disease, Mundane. Bonds: Job, Immigrant. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Egelina Brandon, Female Human Sorcerer 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)16 (+3) 16 (+3)10 (+0)
Skills Athletics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial, Auran, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 30 gp.


Social Check DCs


Shautha Yeardley, Female Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her white hair is drawn into a tight pony tail with a cross scrunchie. She wears a mask on her face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a Weaver, her mother struggled to pay the bills. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Logical. Bonds: Poor, Adventurer, Mentor. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Shautha Yeardley, Female Half-Orc Sorcerer 1
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 12 (+1)14 (+2)
Skills Arcana +1, Nature +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Tawna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a faded coat and loose pants complete with feathered hat. Her blonde hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Energy wise she seems alert and responsive.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Tawna took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is untrained/undisciplined, which makes her dangerous.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Professionalism, Gifted. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Tawna Warmwater, Female Halfling Sorcerer 3
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 17 (+3)11 (+0) 14 (+2)3 (-4)
Skills Deception -2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 6000 cp.


Social Check DCs


Osco Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a white vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is heavily combed to the right. His eyes are amber and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Osco took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Artistic. Flaws: Ugly. Bonds: In love. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

Osco Wildheart, Male Halfling Sorcerer 3
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)12 (+1) 13 (+1)8 (-1)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp. Cloth of gold vestments (60 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Delre Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she usually wears her grey robe and has her bow always slung over her shoulder. She keeps her black hair in a flapper bob. She tend to wears goggles to shield her eyes.

Personality: Her tongue was cut out and she uses sign language. She misses her home and complains about the freezing weather, even in summer.

History: Born in the west her family was never financially stable. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and she's looking for her big break

Flaws: Disease. Bonds: Immigrant, Poor, Adventurer. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Delre Hammerstone, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 17 (+3)15 (+2) 6 (-2)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Creega Gracey, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an entirely white suit with tan socks and a vest with buckled shoes. Her blonde hair is slicked back into a classic pompadour. She is baby faced.

Personality: This woman loves writing and to teach people writing more than just about anything. She receives visions of the future at random moments

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants her found; and wants to raise her children well

Ideals: Artistic, Gifted. Bonds: Family, Adventurer. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Creega Gracey, Female Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)13 (+1) 17 (+3)10 (+0)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs

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