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NPC Generator

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Advanced [show]


Gilbert Colby, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He typically wears grey cloth garments or leather armor. His chestnut hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with his god.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and his religion dominates his actions

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Enemies, Job. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Colby, Male Human Sorcerer 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp.


Social Check DCs


Fonkin Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His black hair is thinning but still full. His eyes are likewise blue.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also is a firm believer in the manly ideal.

History: Fonkin was born the youngest of three triplets. His first spouse was a Herbalist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Some 2 years later his spouse died after the birth of his son. Heartbroken, Fonkin never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Marry his brother to traveling adventurers; and to get a good night's sleep

Flaws: Mundane, Impulsive, Insomniac. Bonds: Family, In love. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fonkin Pilwicken, Male Gnome Sorcerer 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 60 gp.


Social Check DCs


Ralf Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He keeps his silver hair in a flapper bob. His skin is flawless and his green eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. He also hits on women, regardless of circumstances.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants a kiss; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Religious, Has a crush. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Ralf Stansfield, Male Human Sorcerer 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp. Violet garnet (300 gp).


Social Check DCs


Ronwe Charity, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a green vest and prefers brown and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on her left hand. Her white hair is heavily combed to the left. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She plays an instrument quite well.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. While studying, she fell in love. They married and had a son. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and doesn't want to be a layabout and was forced into it by her family

Ideals: Artistic. Flaws: Ugly, Addict, Antagonistic. Bonds: In love. Occupation: Layabout

Voice: Sounds elderly

Attributes [hide]

Ronwe Charity, Female Tiefling Sorcerer 1
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp.


Social Check DCs


Irann Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is well dressed, but even with her fine clothing she looks run-down. Sporting a golden mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She acts crazy and hedonistic. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: The child of a Assassin, who enjoyed hunting, Irann was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Irann took refuge in the large cave and found the beat up sai and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Someone believes her a fraud; and a deep hatred of dire rats

Flaws: Hedonist, Secretive. Bonds: Enemies, Nature, Rich. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Irann Arnuanna, Female Elf Sorcerer 2
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)8 (-1) 9 (-1)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Vonana Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her tied-back hair is golden. She has a tattooed face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her first spouse was a Doctor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She used her abilities to travel the world and help people.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Joker, Philantrophist. Bonds: Slave, Family, Adventurer. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Vonana Graybeard, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 110 gp. Amethyst (150 gp). 1 Banded mail.


Social Check DCs


Sammal Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of the sun god around his neck, and a pickaxe on his belt. He has no hair. His ears are large.

Personality: Sammal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Sammal was left his mother's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sammal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Sammal Horror, Male Tiefling Sorcerer 2
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)17 (+3) 18 (+4)13 (+1)
Skills Performance +3, Stealth +0
Senses Passive Perception 14
Languages Common, Terran, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 1900 sp. 1 Darkwood Buckler.


Social Check DCs


Urshar Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tight fitting clothing which further accentuates her frame. Her blonde hair is drawn into a tight pony tail with a dagger scrunchie. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She has always had a great fascination with Dragonborn culture. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born on a small isolated farm. She dropped out of school before completing her studies. After a long history of fighting, Urshar and her spouse have recently divorced.

Motivation: Dragonborn compassion; and to share knowledge with the world

Ideals: Logical. Flaws: Racist, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Urshar Aranore, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Abyssal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 20 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Arannis Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is tall, broad shouldered and powerfully built. He is bald on top and has large auburn tufts of hair around his ears. He is baby faced.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Merchant business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 6 years.

Motivation: To reunite with his absent father; and his religion dominates his actions

Flaws: Ugly. Bonds: Rich, Job, Family, Religious. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arannis Drover, Male Half-Elf Sorcerer 2
Medium (5'3") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 120 gp.


Social Check DCs

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