Rohesia Wheatley, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many yellow ritualistic tattoos. She dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her long black hair is drawn into a two foot long braid. She has a dull look in her green eyes.
Personality: Eccentric and domineering, Rohesia will drive conversation. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a Marshal, her mother struggled to pay the bills. There was a wharf not far from home where she often wandered off to fish. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Extrovert. Flaws: Forgetful. Bonds: Attractive, Poor, Nature. Occupation: Barrister
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 4 (-3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 4000 cp. Hematite (9 gp).
Sorath Heal, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses well, typically a more casual-formal manner. She has done her best to style her white hair to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not trust anyone and sleeps with one eye open.
History: She was born in the north, but her parents moved at a very young age to the west. Her father was a soldier and died while she was still young. Sorath was left her father's suit of armor and trained in its use and care. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army
Flaws: Shy, Insomniac. Bonds: Attractive, Immigrant, Military. Occupation: Barkeep
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 20 (+5) |
Senses Passive Perception 15
Languages Common, Sylvan, Gnome, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Dynamic Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of death around his neck, and a glaive on his belt. His fur is short and gray. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Dynamic was born with his mother's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To prove his worth to the world.
Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Attractive, In love. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 28000 cp. 2 Antitoxin. 3 Thunderstones.
Eva Radcliffe, Female Half-Elf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she is generally well dressed albeit a few years behind the times. Her black hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: While she acts the brute, she is far gentler than she would appear. She also hits on women, regardless of circumstances.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She moved out east to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help; and wants her loneliness to end
Ideals: Fighting. Bonds: Attractive, Has a crush, Slave, Criminal record. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Cloak Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She is bristling with hidden weapons, mostly sickles and pickaxes. She has no fur. Her green unseeing eyes seem to look past you.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to loving parents in a slum to the south. A gypsy cursed her at a young age, leading to her ugly appearance. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is a bit of a kleptomaniac.
Ideals: Extrovert. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Criminal record. Occupation: Scribe
Voice: Booming voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Jebeddo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear blue pants and tee shirts. He has done his best to style his golden hair to look like a famous performer. His amber eyes dart from person to person to random spaces in the air.
Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He got into the Glassblower business at a young age. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He has worked as a Glassblower like his father before him.
Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers
Ideals: Athletic. Bonds: Job, Family, Slave, Enemies. Occupation: Glassblower
Voice: Timid voice
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 9000 cp.
Ilanis Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She keeps her long silver hair kept up in a rat tail. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's repulsed by the pc
Ideals: Joker. Flaws: Addict, Antagonistic. Bonds: Mentor. Occupation: Assassin
Voice: French accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp. Brown-green garnet (60 gp).
Halimath Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean yellow cloak covering his clean studded leather. He is portly but not overly obese. He wears a broad hat to hide his balding. His brown eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He never wears the same outfit twice, unless he absolutely has to.
History: He is the product a well kept family trust fund and as such has never really known need. Halimath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist, Artistic. Bonds: Rich, Adventurer. Occupation: Barrister
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp.
Zaffrab Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Marshal uniform. He is physically well-built. He has shaved his head bald. His eyes are likewise brown.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Zaffrab has worked very hard to control his curse. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and revenge
Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Job, Enemies. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 390 gp.
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