Shanairla Devore, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears silk and lounges about seductively. She is muscular with a powerful set of arms. With wild chestnut hair. Her eyes are blue and she is always smoking a pipe.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born at the edge of vast mountains. She found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break.
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Nature, Adventurer. Occupation: Shipwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 90 gp. Black pearl (600 gp). Peridot (30 gp). 1 Chain shirt.
Jezebeth Frailty, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair, while still mostly dark red, has prominent grey streaks. Her eyes are a pleasant gold.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She invites people to come help in her community garden.
History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Insomniac. Occupation: Sailor
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp.
Delre Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her skin is also unnaturally pale. She has shaved her head bald. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Map Maker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by illithids. Delre was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Someone believes her a fraud.
Flaws: Ugly, Sensitive, Mundane. Bonds: Poor, Enemies. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 cp.
Geoffrey Huckabee, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a brown cloak and cross-gartered pastel stockings. His silver hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Geoffrey managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Sabotage a competitor; and to be a hunter again
Bonds: Criminal record, Rich, Job. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp. Red-brown spinel (50 gp).
Guy Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears light armors faded through time and improper care, and a wedding ring on his right hand. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are passionate and lively.
Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Shy, Antagonistic. Bonds: In love, Religious. Occupation: Shipwright
Voice: French accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Cockaby Offund, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He wears a blue costume with the symbols of magic on his torso, and his gloved hand is found clutching a mace. He has brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: From birth he was tutored by a cruel and relentless mentor. His mother had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is greedy.
Ideals: Optimist. Bonds: Family, Mentor, Rich. Occupation: Laborer
Voice: Jamaican accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 180 gp. 1 Everburning torch.
Gildmak Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with white lining and desert motifs. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue and catlike.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of western immigrants he idolized his father. Gildmak was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to raise his children well; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Religious, Family. Occupation: Stylist
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 330 gp. 4 Smokesticks.
Valida Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and muscular, this northern woman wears a grey tunic with black highlights, and long blue pants that bunch up around her shoes. Her auburn hair is unkempt and raggedy. She has a tattooed face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born in a small village she learned the ways of the warrior from her mother. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Banker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Athletic, Fighting, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Guy Clifton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. He sports a flattop hair cut. His eyes are blue.
Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: He is wracked by social anxiety.
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Rich, Attractive, Job. Occupation: Priest
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
