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NPC Generator

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Advanced [show]


Maegan Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a weathered and beat up set of banded mail beneath an oversized red coat. Her red hair is wavy and long. She has several tiny topaz earrings on each ear.

Personality: Maegan hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is able to make almost anything out of random pieces of junk.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Maegan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Maegan. Recently she has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and she has decided she is irredeemable

Ideals: Artistic, Gifted. Bonds: Rich, Criminal record. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Maegan Thistletop, Female Halfling Sorcerer 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Ignan, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 60 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Myria Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'0" has a big stupid grin on her face most of the time. She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has wavy golden hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Myria and her spouse have recently divorced.

Motivation: She is compelled to act according to her religious beliefs; and she loathes her own lifestyle

Flaws: Depressed, Antagonistic. Bonds: Poor, Mentor, Religious. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Myria Underfoot, Female Halfling Sorcerer 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)12 (+1) 6 (-2)15 (+2)
Skills Nature +3, Perception +0
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 60 gp.


Social Check DCs


Fargrim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tattered old clothes. His hair is greying and his face has many wrinkles. His amber eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Fargrim Bloodkith, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 pp.


Social Check DCs


Arannis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. He has styled his black hair well, parting it to the right. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Bonds: Attractive, Poor, Job, Immigrant, Religious. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Arannis Ariessus, Male Elf Sorcerer 1
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 6 (-2)12 (+1) 16 (+3)17 (+3)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 1 Masterwork studded leather.


Social Check DCs


Cockaby Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His chestnut hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Insane. Bonds: Criminal record, Rich. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Cockaby Ningel, Male Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 160 gp. Zircon (80 gp). 1 Banded mail.


Social Check DCs


Gerald Walpole, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized opal on his left hand. He has dyed his greying red hair a little too much giving a sharp red color. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. He feeds upon the attention of others.

History: He was born blind and as such lacked many opportunities for work. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Attractive, Criminal record, Debt. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Gerald Walpole, Male Human Sorcerer 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 2900 sp.


Social Check DCs


Gennal Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a blue vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is red and curly. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He is a ruthless business man, a trait he acquired from his father.

History: Gennal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Gennal Mystralath, Male Elf Sorcerer 1
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)17 (+3) 16 (+3)18 (+4)
Skills Animal Handling +5, Deception +6
Senses Passive Perception 13
Languages Common, Elven, Halfling, Infernal, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 130 gp. Amethyst (150 gp).


Social Check DCs


Zûmug Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is kept up in a ponytail inside a Stetson hat. His eyes are green and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.

Motivation: He seems to be bored by most things; and an old rival family wants him found

Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Nature, Family. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Zûmug Denholm, Male Half-Orc Sorcerer 2
Medium (6'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Elven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1000 sp.


Social Check DCs


Baggi Kenley, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a tight fitting white shirt and pants. She is an epitome of beauty. She keeps her white hair in a pixie cut. She has a dull look in her gray eyes.

Personality: Stoic and calm, she prefers to meditate than take action. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born at the edge of vast island. In her 13th year, her parents were killed by a brigands raid, leaving Baggi alone in the world. After a stint in an orphanage, she was adopted. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Revenge; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Disciplined, Optimist. Bonds: Attractive, Nature, Enemies. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Baggi Kenley, Female Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)6 (-2) 16 (+3)8 (-1)
Skills Investigation +0, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp.


Social Check DCs

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