Norman Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern man wears a yellow broad hat and yellow clothes. His white hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Norman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He wants revenge against goblins.
Ideals: Athletic, Opinionated. Flaws: Ugly, Addict. Bonds: Enemies, Rich. Occupation: Fortune-teller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 61 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: A delicate silver chain set with a tourmaline (50 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).
Merihim Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black armored body suit, with a simple red line shooting up and back down. His dark red hair is lengthy. His eyes are a pleasant silver.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Merihim was born in the east. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He is searching for what he claims is his rightful reward.
Motivation: Tabaxi compassion.
Ideals: Passionate, Persistence. Flaws: Racist. Bonds: Adventurer. Occupation: Tailor
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 17)
Armor Class 9
Hit Points 76 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 19 (+4) | 21 (+5) |
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +5 / 5d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 10000 gp. Emerald (700 gp). Jet (120 gp). Blue star sapphire (700 gp). Black star sapphire (700 gp). Malachite (10 gp). Pink pearl (120 gp). Red garnet (120 gp).
Oloric Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. With bright white hair and a scraggly beard. He has blue eyes and a brown hat with a white feather.
Personality: He is almost excessively polite to everyone, even when angry. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Oloric was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.
Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Justice. Flaws: Shy. Bonds: Job, Rich, Enemies. Occupation: Fortune-teller
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 17)
Armor Class 11
Hit Points 136 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Elven, Ignan, Draconic
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Chalcedony (80 gp). Lapis lazuli (8 gp). Black pearl (900 gp). Lapis lazuli (8 gp). Lapis lazuli (8 gp). Chalcedony (80 gp). Blue-white diamond (4000 gp). Aquamarine (900 gp). Chrysoprase (80 gp). Black pearl (900 gp).
Zephan Severity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. He has wavy chestnut hair. His silver eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zephan took refuge in the old dungeon and found the beat up glaive and armor he uses now. He now owns his own business.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Athletic, Joker. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Soapmaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 144 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 11000 gp. Star rose quartz (70 gp). Black pearl (1400 gp). Rock crystal (70 gp). Moonstone (70 gp). Rose (70 gp). Aquamarine (1400 gp). Obsidian (5 gp). Eye agate (5 gp). Deep green spinel (90 gp). Deep blue spinel (1400 gp). Deep blue spinel (1400 gp). White opal (1400 gp). White pearl (90 gp).
Elaim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail, and sports empty pouches on his belt. His brown hair is cut short. His hazel unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Elaim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Elaim's father didn't care for him much, and the feeling was mutual. He has never given up on his painting dream.
Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Artistic. Flaws: Disease, Antagonistic. Bonds: Family. Occupation: Mason
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 9
Hit Points 89 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +9 / 4d10+4, Ranged +4 / 4d10-1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 pp. Gold and topaz bottle stopper cork (1800 gp). Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Gold and topaz bottle stopper cork (1800 gp). Solid gold idol (700 gp). Large well-done wool tapestry (400 gp). Jeweled electrum ring (7000 gp). Large well-done wool tapestry (400 gp). A delicate brass dragon egg (60 gp). Solid gold idol (700 gp). A small bag of saffron. (60 gp). Old masterpiece painting (600 gp). Large well-done wool tapestry (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). 1 Medium magic item. 1 Medium magic item.
Mindartis Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tan coat over a white low-cut shirt, and a small hat upon his head. His blonde hair is thinning but still full. He has gleaming, smiling green eyes.
Personality: Mindartis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a island tribe. Brilliant and gifted he never wanted to apply himself. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Extrovert, Gifted. Bonds: Nature, Job. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 37 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Terran, Aquan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Rock crystal (80 gp). Jade (130 gp). Jet (130 gp). Moss agate (11 gp). 1 Medium magic item.
Ilga Royston, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white tunic with violet highlights, and long white pants that bunch up around her shoes. She carries with her a set of swords on her belt, each one with a amethyst on the hilt. Her hair is greying and her face has many wrinkles. Her eyes are green and catlike.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She helped her father out around the business and became quite the natural. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: To settle down with her crush; and she wants to get laid
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job, In love, Has a crush. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 145 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Zircon (40 gp). Rock crystal (40 gp). Golden yellow topaz (800 gp). Zircon (40 gp). Azurite (11 gp). Violet garnet (800 gp). Violet garnet (800 gp).
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